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Community
General Tabletop Discussion
*Pathfinder & Starfinder
a new skill and feats, pls critique them, and also I need a feat
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<blockquote data-quote="CombatWombat51" data-source="post: 831493" data-attributes="member: 10473"><p>Body Building - For one, I like it, but I'd suggest a couple changes. For one thing, I'd make it a class skill for a couple classes, like fighters, barbarians, and maybe paladins and rangers. Fighters, especially, don't have much that's very useful to spend skill points on, so every fighter is going to take it, but I don't think that's a problem. Whoa, an extra 4 hit points +1/level... that can be achieved with a good roll or two for HP from a level up. I wouldn't have it give a synergy bonus on Concentration checks though... just doesn't fit, IMHO. I think this skill would be best in a low magic campaign, but I seriously doubt it's ability to destroy any game.</p><p></p><p>Meditation - While a cool idea, I think it's too powerful, but not by much. Since it applies to arcane casters, the chance of having an 18 Wisdom isn't so hot... but still, the potential to gain all those bonus spells is kinda scary. I suggest that you increase the Wisdom requirement to 13+ because a character doesn't get any bonus spells for a Wisdom below 12 (and Feat prereqs should always be odd numbers). More importantly, I suggest you place some other meditation-related requirement on there, something that not every caster is going to have. Say, some ranks in Knowledge (religion) for example. Now, if you go with Knowledge (religion), you could require 8 ranks (to be level with the minimum of 3rd level spells) and that would favor wizards (and bards) over sorcerers, since sorcerers don't get Knowledge (religion) as a class skill. That might not be enough of a requirement, depending on the average ability scores of characters in your campaign (if they run around with enough 18's, the sacrificed skill points are no big deal).</p><p></p><p>True Substitution and Force Substitution - I'm biased towards metamagic feats, so I'm not going to offer my opinion on these <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Superior Two Weapon Fighting - Eh... I think there's enough Drizzit feats running around, personally. In any case, feats that just reduce a penalty or give a flat bonus are boring, and DM's shouldn't encourage them, IMHO. As a roleplayer, not a rollplayer, I'd be more interested in doing something spiffy and unique with my Drizzit character, something that my normal buddies couldn't do. Reducing penalties is just boring after a while, considering that to take this feat, at least 2 penalty-reducers have already been taken. I suppose it's <em>balanced</em> compared to other 3e stuff, but I don't think it's cool enough. Things like that symbolize reducing your character to a bunch of numbers. [/soapbox] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 831493, member: 10473"] Body Building - For one, I like it, but I'd suggest a couple changes. For one thing, I'd make it a class skill for a couple classes, like fighters, barbarians, and maybe paladins and rangers. Fighters, especially, don't have much that's very useful to spend skill points on, so every fighter is going to take it, but I don't think that's a problem. Whoa, an extra 4 hit points +1/level... that can be achieved with a good roll or two for HP from a level up. I wouldn't have it give a synergy bonus on Concentration checks though... just doesn't fit, IMHO. I think this skill would be best in a low magic campaign, but I seriously doubt it's ability to destroy any game. Meditation - While a cool idea, I think it's too powerful, but not by much. Since it applies to arcane casters, the chance of having an 18 Wisdom isn't so hot... but still, the potential to gain all those bonus spells is kinda scary. I suggest that you increase the Wisdom requirement to 13+ because a character doesn't get any bonus spells for a Wisdom below 12 (and Feat prereqs should always be odd numbers). More importantly, I suggest you place some other meditation-related requirement on there, something that not every caster is going to have. Say, some ranks in Knowledge (religion) for example. Now, if you go with Knowledge (religion), you could require 8 ranks (to be level with the minimum of 3rd level spells) and that would favor wizards (and bards) over sorcerers, since sorcerers don't get Knowledge (religion) as a class skill. That might not be enough of a requirement, depending on the average ability scores of characters in your campaign (if they run around with enough 18's, the sacrificed skill points are no big deal). True Substitution and Force Substitution - I'm biased towards metamagic feats, so I'm not going to offer my opinion on these :D Superior Two Weapon Fighting - Eh... I think there's enough Drizzit feats running around, personally. In any case, feats that just reduce a penalty or give a flat bonus are boring, and DM's shouldn't encourage them, IMHO. As a roleplayer, not a rollplayer, I'd be more interested in doing something spiffy and unique with my Drizzit character, something that my normal buddies couldn't do. Reducing penalties is just boring after a while, considering that to take this feat, at least 2 penalty-reducers have already been taken. I suppose it's [i]balanced[/i] compared to other 3e stuff, but I don't think it's cool enough. Things like that symbolize reducing your character to a bunch of numbers. [/soapbox] :D [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
a new skill and feats, pls critique them, and also I need a feat
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