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A new skill system
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<blockquote data-quote="Celebrim" data-source="post: 5117282" data-attributes="member: 4937"><p>For a PnP game, the main problem you are going to encounter with a 'through use' model is that its very easy for the interprising player to provide for his character leveling treadmills that allow him to get his skills up to very high levels with essentially no risk.</p><p></p><p>Pretty much any physical skill lends itself to creating a simple challenge that can be repeated with essentially no risk. So the player can just say, "Before I start adventuring, I boost climb, swim, jump, balance, etc. to <an arbitrarily high level>. I've calculated that if I work 8 hours a day for 6 days a week..." And I'm pretty sure you could just hire a tutor to give you tests to treadmill knowledge skills. Craft skills might actually be among the most expensive to level up.</p><p></p><p>And even if the player does go adventuring, what you are going to get is alot of arbitrary skill usage. For example, under your system, my characters would always 'move silently' all the time. I'd be trying to use skills as often as possible just to hoard the XP.</p><p></p><p>Traditionally, 'through use' system like Chaosium CoC award skill XP only for overcoming challenges related to the adventure. It works well when your combat ability is also a skill.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5117282, member: 4937"] For a PnP game, the main problem you are going to encounter with a 'through use' model is that its very easy for the interprising player to provide for his character leveling treadmills that allow him to get his skills up to very high levels with essentially no risk. Pretty much any physical skill lends itself to creating a simple challenge that can be repeated with essentially no risk. So the player can just say, "Before I start adventuring, I boost climb, swim, jump, balance, etc. to <an arbitrarily high level>. I've calculated that if I work 8 hours a day for 6 days a week..." And I'm pretty sure you could just hire a tutor to give you tests to treadmill knowledge skills. Craft skills might actually be among the most expensive to level up. And even if the player does go adventuring, what you are going to get is alot of arbitrary skill usage. For example, under your system, my characters would always 'move silently' all the time. I'd be trying to use skills as often as possible just to hoard the XP. Traditionally, 'through use' system like Chaosium CoC award skill XP only for overcoming challenges related to the adventure. It works well when your combat ability is also a skill. [/QUOTE]
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