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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new spell casting class: thoughts?
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<blockquote data-quote="Technik4" data-source="post: 2213001" data-attributes="member: 7211"><p>It's an interesting idea, but far too unbalanced IMO. Remember that while fighters may appear to 'only get bonus feats' they also receive a great HD and the best BAB.</p><p></p><p>While it is potentially powerful to never run out of spells, the spells you have will be difficult to affect enemies at high levels. Fireball is impressive at 6th level; at 15th and higher I think unless its metamagicked its lost most of its punch. Essentially while this class appears very customizable, I think you would have everyone racing to get the higher level spells (in one specific school) and then kinda running out of gas</p><p></p><p>Example Level 9 Magic-User</p><p></p><p>Human Magic User 9</p><p>St 10(+0), Dx 13(+1), Con 14(+2), Int 17(+2), Wis 12(+1), Cha 11(+0)</p><p>Feat: Spell Level [evocation] 1, Spell Level [conjuration] 1, Bonus Spells, Spell Level [enchantment] 1, Bonus Spells, Spell Level [evocation] 2, Spell Level [evocation] 3, Bonus Spells, Spell Level [evocation] 4, Additional Spells</p><p>Level 0: Acid Splash, Detect Magic, Light, Mage Hand, Read Magic</p><p>Level 1: Mage Armor, Magic Missile, Sleep [Swap to Charm Person at 5]</p><p>Level 2: Scorching Ray [Fire], Gust of Wind</p><p>Level 3: Lightning Bolt [Electricity], Fireball [Fire]</p><p>Level 4: Wall of Ice [Ice]</p><p></p><p>So, the character can cast as many evocations per day as they want up to level 4, which is largely unbalancing for her level. Further, the character has little reason to continue to progress as a magic-user - she can only get Bonus Spells twomore times (at 10th and 12th presumably) and she cannot continue to improve evocations. Finally she has had far less customizability than say a sorcerer as she specialized in one school of magic and only knows a couple spells at each level. She has no access to metamagic due to the nature of the class and every level afterwards will just be improving lesser abilities - she doesnt have anything big to look forward to (like most spellcasting classes - 9th level spells, or a class like the bard - all of his performance based abilities).</p><p></p><p>At this level she is most powerful, she will probably cast the same spells over and over in battle (Scorching Ray, Lightning Bolt, Wall of Ice, Fireball, repeat).</p><p></p><p>I'm not sure how I would get a class like this to work, its potentially very narrow, but even if you don't rush for the higher-level spells there is little reason to stick around after you get 4th level spells. Maybe if the cap was 6th level spells? But, I'm not sure you will end up with well-rounded characters, and at the end of the day they can always toss their most powerful spell...again (which was the premise of the class).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 2213001, member: 7211"] It's an interesting idea, but far too unbalanced IMO. Remember that while fighters may appear to 'only get bonus feats' they also receive a great HD and the best BAB. While it is potentially powerful to never run out of spells, the spells you have will be difficult to affect enemies at high levels. Fireball is impressive at 6th level; at 15th and higher I think unless its metamagicked its lost most of its punch. Essentially while this class appears very customizable, I think you would have everyone racing to get the higher level spells (in one specific school) and then kinda running out of gas Example Level 9 Magic-User Human Magic User 9 St 10(+0), Dx 13(+1), Con 14(+2), Int 17(+2), Wis 12(+1), Cha 11(+0) Feat: Spell Level [evocation] 1, Spell Level [conjuration] 1, Bonus Spells, Spell Level [enchantment] 1, Bonus Spells, Spell Level [evocation] 2, Spell Level [evocation] 3, Bonus Spells, Spell Level [evocation] 4, Additional Spells Level 0: Acid Splash, Detect Magic, Light, Mage Hand, Read Magic Level 1: Mage Armor, Magic Missile, Sleep [Swap to Charm Person at 5] Level 2: Scorching Ray [Fire], Gust of Wind Level 3: Lightning Bolt [Electricity], Fireball [Fire] Level 4: Wall of Ice [Ice] So, the character can cast as many evocations per day as they want up to level 4, which is largely unbalancing for her level. Further, the character has little reason to continue to progress as a magic-user - she can only get Bonus Spells twomore times (at 10th and 12th presumably) and she cannot continue to improve evocations. Finally she has had far less customizability than say a sorcerer as she specialized in one school of magic and only knows a couple spells at each level. She has no access to metamagic due to the nature of the class and every level afterwards will just be improving lesser abilities - she doesnt have anything big to look forward to (like most spellcasting classes - 9th level spells, or a class like the bard - all of his performance based abilities). At this level she is most powerful, she will probably cast the same spells over and over in battle (Scorching Ray, Lightning Bolt, Wall of Ice, Fireball, repeat). I'm not sure how I would get a class like this to work, its potentially very narrow, but even if you don't rush for the higher-level spells there is little reason to stick around after you get 4th level spells. Maybe if the cap was 6th level spells? But, I'm not sure you will end up with well-rounded characters, and at the end of the day they can always toss their most powerful spell...again (which was the premise of the class). Technik [/QUOTE]
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A new spell casting class: thoughts?
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