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A new spell for review
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<blockquote data-quote="Perun" data-source="post: 8109024" data-attributes="member: 6037"><p>So, I came up with this spell as a sort of last-ditch rescue spell. At first I wanted a reaction escape spell, so in a way it is a combination of <em>misty step </em>and <em>revivify </em>(except it doesn't really revive you, technically you're gone before you die). I figured that combining a 2nd and 3rd spell level effects in itself doesn't warrant a 7th-level spell slot, so I added the delayed effect, figuring that's something that would baffle whatever (or whoever) it is you're escaping from. I've kept the range (30 ft.) deliberatly short, as the spell only uses a Verbal component (since it's supposed to be cast in the last moment, I figured fiddling with Somatic and, especially, Material components would be too much), but I could be overcompensating here, considering that this falls into what the game considers High Magic (6th-9th level spells), and any spellcaster would generally be able to use it only once per day. On the other hand, how many times per day can you expect to (almost) die? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I figure it's a Sorcerer and Wizard spell, but it could also be appropriate for Bards and Druids.</p><p></p><p>Now, I'd like to hear the community's opinions. Is it too weak, too strong, to meh...? Also, ideas on how to improve it, if improvement is what it needs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Lightning Rescue*</strong></p><p><em>7th-level conjuration</em></p><p><strong>Casting time:</strong> 1 Reaction, which you take when you receive damage that would reduce you to 0 hit points</p><p><strong>Range:</strong> self</p><p><strong>Components:</strong> V</p><p><strong>Duration:</strong> Up to 1 minute</p><p></p><p>As the blade pierces your heart, a spell drains your life from you, as your body is being crushed by a giant's boulder, you utter the arcane syllables of this spell and your body and all the equipment you are carrying (up to your carrying capacity) discorporate in a burst of lightning. At the moment of your discorporation, you choose the time (up to 1 minute) and a location within 30 ft. of the place you discorporated. A bolt of lightning strikes the ground at the designated time, and you appear at 1 hit point. If the place you appear in is occupied, you appear in the closest available space instead. You are immediately aware of your surroundings and can take actions on your initiative order. If you cast this spell outside during stormy weather, you return with the number of hit points equal to your level.</p><p></p><p>While you are discorporated, the time does not pass for you. You can not take any actions, you cannot be affected by spells or effects, and you are not aware of anything that happens where you left from.</p><p></p><p>The spell is ineffective against spells or effects that would immediately kill you, such as the effects of <em>power word, kill </em>or <em>disintegrate</em> spells.</p><p></p><p><strong>At Higher Levels:</strong> If you cast this spell at a higher level, you can modify one effect for each level above 7th: extend time of your appearance to up to 10 minutes, increase the range of your appearance to 300 ft., or cause one other creature your size or smaller that you are touching at the time of the casting of this spell, and that is not carrying more than their carrying capacity, to discorporate with you (both of you appear at the same time and in the same space you designated at the casting).</p><p></p><p><span style="font-size: 9px">* Working title</span></p></blockquote><p></p>
[QUOTE="Perun, post: 8109024, member: 6037"] So, I came up with this spell as a sort of last-ditch rescue spell. At first I wanted a reaction escape spell, so in a way it is a combination of [I]misty step [/I]and [I]revivify [/I](except it doesn't really revive you, technically you're gone before you die). I figured that combining a 2nd and 3rd spell level effects in itself doesn't warrant a 7th-level spell slot, so I added the delayed effect, figuring that's something that would baffle whatever (or whoever) it is you're escaping from. I've kept the range (30 ft.) deliberatly short, as the spell only uses a Verbal component (since it's supposed to be cast in the last moment, I figured fiddling with Somatic and, especially, Material components would be too much), but I could be overcompensating here, considering that this falls into what the game considers High Magic (6th-9th level spells), and any spellcaster would generally be able to use it only once per day. On the other hand, how many times per day can you expect to (almost) die? :p I figure it's a Sorcerer and Wizard spell, but it could also be appropriate for Bards and Druids. Now, I'd like to hear the community's opinions. Is it too weak, too strong, to meh...? Also, ideas on how to improve it, if improvement is what it needs :) [B]Lightning Rescue*[/B] [I]7th-level conjuration[/I] [B]Casting time:[/B] 1 Reaction, which you take when you receive damage that would reduce you to 0 hit points [B]Range:[/B] self [B]Components:[/B] V [B]Duration:[/B] Up to 1 minute As the blade pierces your heart, a spell drains your life from you, as your body is being crushed by a giant's boulder, you utter the arcane syllables of this spell and your body and all the equipment you are carrying (up to your carrying capacity) discorporate in a burst of lightning. At the moment of your discorporation, you choose the time (up to 1 minute) and a location within 30 ft. of the place you discorporated. A bolt of lightning strikes the ground at the designated time, and you appear at 1 hit point. If the place you appear in is occupied, you appear in the closest available space instead. You are immediately aware of your surroundings and can take actions on your initiative order. If you cast this spell outside during stormy weather, you return with the number of hit points equal to your level. While you are discorporated, the time does not pass for you. You can not take any actions, you cannot be affected by spells or effects, and you are not aware of anything that happens where you left from. The spell is ineffective against spells or effects that would immediately kill you, such as the effects of [I]power word, kill [/I]or [I]disintegrate[/I] spells. [B]At Higher Levels:[/B] If you cast this spell at a higher level, you can modify one effect for each level above 7th: extend time of your appearance to up to 10 minutes, increase the range of your appearance to 300 ft., or cause one other creature your size or smaller that you are touching at the time of the casting of this spell, and that is not carrying more than their carrying capacity, to discorporate with you (both of you appear at the same time and in the same space you designated at the casting). [SIZE=1]* Working title[/SIZE] [/QUOTE]
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