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A new spell system: a "token" based wizard
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<blockquote data-quote="Cheiromancer" data-source="post: 2453389" data-attributes="member: 141"><p>Very nice document. One quibble; under recovering tokens in combat, you allow high level wizards to recover a token with a free action. I hope this can be done only 1/round, in which case you should call it a swift action. Or add a note to say that it is only 1/round, like casting a quickened spell.</p><p></p><p>I estimate this wizard to be about 1/5 as strong, magically, as a standard wizard in a single encounter. So a standard wizard who has to pace himself would be about the same as a token wizard. Except that standard wizards can pull out all the stops; conversely, a token wizard can handle many, many encounters per day. I think the advantage would be slightly for a traditional wizard, but the d6 hit dice might make up for it. I estimate that they are very closely balanced.</p><p></p><p>However, there are some problems. Instantaneous spells and permanent spells are the first to come to mind. Permanent spells because the tokens are *never* recovered. Maybe there should be some rule that tokens devoted to a permanent spell eventually recover, maybe the next time you regain spells. The same is true for spells that last for days/level. A bigger problem is instantaneous spells.</p><p></p><p>Instantaneous spells are problematic because they can be cast hundreds of times a day. A 12th level wizard can cast disintegrate 1/round from sun-up to sun-down. Or cast miles and miles of walls of stone. If you want to have PC wizards in the mid to high levels, you have to consider how you will handle these powers.</p><p></p><p>Save negates spells could be problematic in some circumstances, too. A party takes a captive, and the wizard starts casting suggestion on the captive. The captive makes the save 20 times, but the wizard keeps casting it. Finally the captive fails the save. The whole process takes maybe 5 minutes. A standard wizard would take days to get to this point; the discrepancy could be a problem. The <em>demand</em> spell is similar- a token wizard can repeat the <em>demand</em> over and over until the victim fails.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2453389, member: 141"] Very nice document. One quibble; under recovering tokens in combat, you allow high level wizards to recover a token with a free action. I hope this can be done only 1/round, in which case you should call it a swift action. Or add a note to say that it is only 1/round, like casting a quickened spell. I estimate this wizard to be about 1/5 as strong, magically, as a standard wizard in a single encounter. So a standard wizard who has to pace himself would be about the same as a token wizard. Except that standard wizards can pull out all the stops; conversely, a token wizard can handle many, many encounters per day. I think the advantage would be slightly for a traditional wizard, but the d6 hit dice might make up for it. I estimate that they are very closely balanced. However, there are some problems. Instantaneous spells and permanent spells are the first to come to mind. Permanent spells because the tokens are *never* recovered. Maybe there should be some rule that tokens devoted to a permanent spell eventually recover, maybe the next time you regain spells. The same is true for spells that last for days/level. A bigger problem is instantaneous spells. Instantaneous spells are problematic because they can be cast hundreds of times a day. A 12th level wizard can cast disintegrate 1/round from sun-up to sun-down. Or cast miles and miles of walls of stone. If you want to have PC wizards in the mid to high levels, you have to consider how you will handle these powers. Save negates spells could be problematic in some circumstances, too. A party takes a captive, and the wizard starts casting suggestion on the captive. The captive makes the save 20 times, but the wizard keeps casting it. Finally the captive fails the save. The whole process takes maybe 5 minutes. A standard wizard would take days to get to this point; the discrepancy could be a problem. The [i]demand[/i] spell is similar- a token wizard can repeat the [i]demand[/i] over and over until the victim fails. [/QUOTE]
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A new spell system: a "token" based wizard
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