Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new spell system: a "token" based wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 2453583" data-attributes="member: 9053"><p>A very good point. This should be a swift action. I'll update the document when I have a little bit more to add to it. Thanks!</p><p> </p><p>That's what I was going for in mid to high levels. For low levels, the token wizard is actually a little more powerful, but I tend to think of wizards as being balanced by "too weak at low levels, too powerful at high levels." This is my attempt to balance things out.</p><p> </p><p>These are some excellent comments. I am not exactly sure how to handle permanent effects, as no one decided to use them during playtesting. I think it may have something to do with how often NPC wizards cast dispel magic in my campaigns. Off the top of my head, I think I'd say that any spells that cost XP go into the "spent" pool automatically, since they have a different and more permanent cost to them.</p><p> </p><p>As far as casting instantaneous spells all day long, there is a slight balancing issue with the time need to recover and recharge the pool. An 11th level wizard with an Int of 24 could cast disintegrate 3 times before having to recharge their pool, which would take the five minutes. They would also have to carry a heck of a lot of lodestones with them<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . Still, your point is a good one. This is another issue that didn't arise in playtesting, although the suggestion was made about limiting the total number of recharges per day to the GM's campaign encounter levels. In this way, you could limit the caster to 3 or 4 recharges if that was desired. Much to think about!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>Thanks for your EXCELLENT suggestions!</p><p> </p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 2453583, member: 9053"] A very good point. This should be a swift action. I'll update the document when I have a little bit more to add to it. Thanks! That's what I was going for in mid to high levels. For low levels, the token wizard is actually a little more powerful, but I tend to think of wizards as being balanced by "too weak at low levels, too powerful at high levels." This is my attempt to balance things out. These are some excellent comments. I am not exactly sure how to handle permanent effects, as no one decided to use them during playtesting. I think it may have something to do with how often NPC wizards cast dispel magic in my campaigns. Off the top of my head, I think I'd say that any spells that cost XP go into the "spent" pool automatically, since they have a different and more permanent cost to them. As far as casting instantaneous spells all day long, there is a slight balancing issue with the time need to recover and recharge the pool. An 11th level wizard with an Int of 24 could cast disintegrate 3 times before having to recharge their pool, which would take the five minutes. They would also have to carry a heck of a lot of lodestones with them:) . Still, your point is a good one. This is another issue that didn't arise in playtesting, although the suggestion was made about limiting the total number of recharges per day to the GM's campaign encounter levels. In this way, you could limit the caster to 3 or 4 recharges if that was desired. Much to think about!:D Thanks for your EXCELLENT suggestions! --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new spell system: a "token" based wizard
Top