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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new spell system: a "token" based wizard
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<blockquote data-quote="Cheiromancer" data-source="post: 2460119" data-attributes="member: 141"><p>@Sadrik: I think the CL of a spell is twice the number of tokens you spent on it, or your level, whichever is lower. To cast a 5 missile MM spell, a 9th level caster would need to spend 5 tokens. To get a 9d6 fireball would also cost 5 tokens. It would be 10d6, but the CL cap kicks in.</p><p></p><p>Having to pay for increased CL is a feature of the psionics system, which is basically a point based spellcasting system. I understand that spellcasters become exponentially more powerful without it. So it is interesting that they changed metamagic. The change to metamagic is definitely a powerup- a reaction, I think, to the criticism that with metamagic you have to pay twice; once for the feat, and then a second time for the level increase. The token wizard still has to pay twice, but he gets a second benefit. But given how cautious 3.5 is with spells that boost DC (e.g. nerfing spell focus), I suspect they've gone overboard.</p><p></p><p>I like spellpoint systems that use the spell level +1 mechanic. Giving normal wizards 5 points/level would be a good implementation; a little more power at low levels, a fair bit weaker at high levels. Fiddling with it a little (+1 spell point per point of Int bonus, but no more than +1 point/level, or something) is about right. A 1 token/level (plus a few) system would be about right for a mix of 4 or 5 encounters. In the right ballpark at least.</p><p></p><p>The thing is, high level wizards *will* run out tokens in big battles. Being able to scrounge up a few extra tokens makes sense; they can't just pull out their crossbow like 1st level wizards do. There is a certain cinematic element to trying to work that one last spell. I would prefer, though, to streamline the way that casters recharge in combat. </p><p></p><p>In fact, that chart 4 needs to be streamlined. The numbers there look like they were pulled out of someone's... hat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2460119, member: 141"] @Sadrik: I think the CL of a spell is twice the number of tokens you spent on it, or your level, whichever is lower. To cast a 5 missile MM spell, a 9th level caster would need to spend 5 tokens. To get a 9d6 fireball would also cost 5 tokens. It would be 10d6, but the CL cap kicks in. Having to pay for increased CL is a feature of the psionics system, which is basically a point based spellcasting system. I understand that spellcasters become exponentially more powerful without it. So it is interesting that they changed metamagic. The change to metamagic is definitely a powerup- a reaction, I think, to the criticism that with metamagic you have to pay twice; once for the feat, and then a second time for the level increase. The token wizard still has to pay twice, but he gets a second benefit. But given how cautious 3.5 is with spells that boost DC (e.g. nerfing spell focus), I suspect they've gone overboard. I like spellpoint systems that use the spell level +1 mechanic. Giving normal wizards 5 points/level would be a good implementation; a little more power at low levels, a fair bit weaker at high levels. Fiddling with it a little (+1 spell point per point of Int bonus, but no more than +1 point/level, or something) is about right. A 1 token/level (plus a few) system would be about right for a mix of 4 or 5 encounters. In the right ballpark at least. The thing is, high level wizards *will* run out tokens in big battles. Being able to scrounge up a few extra tokens makes sense; they can't just pull out their crossbow like 1st level wizards do. There is a certain cinematic element to trying to work that one last spell. I would prefer, though, to streamline the way that casters recharge in combat. In fact, that chart 4 needs to be streamlined. The numbers there look like they were pulled out of someone's... hat. :) [/QUOTE]
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A new spell system: a "token" based wizard
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