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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A new spell system: a "token" based wizard
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<blockquote data-quote="Sadrik" data-source="post: 2460596" data-attributes="member: 14506"><p>I am not sure that is right, we will see when the OP answers... Regardless, I am not a fan of the costing system he has in place no matter how it comes out. A simple 1 + spell level would be fine. And using the DC as 10 + stat + spell level would also be fine. 5/level would be way too much. Remember, these tokens are essentially infinite and the OP has a five minute lapse to refresh them. Now, something like 2 + int at first and then +2 at every level after that. So at 20th they would have 40 + int essentially giving them the ability to cast 4 9th level spells (10 tokens each [40]) and still have a few left for the encounter. Now that is opposed to 1/level +int they would have 20 +int at 20th and cast 2 9th level spells (10 tokens each [20]) and have a few points left over for the encounter. It all depends on how many 9th level spells you want to be thrown around in a high level game. Do you want the caster to think about conserving their tokens and use lesser level spells? Or do you want them to say I don’t care and fire off the big'uns every time. I think I like the 1/level because of this. (5/level is way out of control. 10 9th level spells per encounter!) But you want to give them limitations so that they have to make hard choices about how they proceed. And not just give them enough points (tokens) so that they can blast everything in sight with their highest level and best spells every encounter. They have to be limited somehow! A standard caster won’t have access to their higher level spells if they had an early difficult encounter (they already used them). This caster has an advantage that they refill between every encounter and can cast there highest level most effective spells again. That in my mind means that they should have fewer points (tokens) to play with. So that if they think the battle will go long they cast lower level spells to conserve there points (tokens).</p><p></p><p>Something that I also thought of is certain spells that do int damage could potentially kill this caster in combat. Touch of idiocy and feeblemind come to mind, I am not sure if these spells are balanced with this system of casting...</p><p></p><p>Sravoff I'll comment on you system if you make a new thread. I don’t want to detract from the discussion here.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2460596, member: 14506"] I am not sure that is right, we will see when the OP answers... Regardless, I am not a fan of the costing system he has in place no matter how it comes out. A simple 1 + spell level would be fine. And using the DC as 10 + stat + spell level would also be fine. 5/level would be way too much. Remember, these tokens are essentially infinite and the OP has a five minute lapse to refresh them. Now, something like 2 + int at first and then +2 at every level after that. So at 20th they would have 40 + int essentially giving them the ability to cast 4 9th level spells (10 tokens each [40]) and still have a few left for the encounter. Now that is opposed to 1/level +int they would have 20 +int at 20th and cast 2 9th level spells (10 tokens each [20]) and have a few points left over for the encounter. It all depends on how many 9th level spells you want to be thrown around in a high level game. Do you want the caster to think about conserving their tokens and use lesser level spells? Or do you want them to say I don’t care and fire off the big'uns every time. I think I like the 1/level because of this. (5/level is way out of control. 10 9th level spells per encounter!) But you want to give them limitations so that they have to make hard choices about how they proceed. And not just give them enough points (tokens) so that they can blast everything in sight with their highest level and best spells every encounter. They have to be limited somehow! A standard caster won’t have access to their higher level spells if they had an early difficult encounter (they already used them). This caster has an advantage that they refill between every encounter and can cast there highest level most effective spells again. That in my mind means that they should have fewer points (tokens) to play with. So that if they think the battle will go long they cast lower level spells to conserve there points (tokens). Something that I also thought of is certain spells that do int damage could potentially kill this caster in combat. Touch of idiocy and feeblemind come to mind, I am not sure if these spells are balanced with this system of casting... Sravoff I'll comment on you system if you make a new thread. I don’t want to detract from the discussion here. [/QUOTE]
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A new spell system: a "token" based wizard
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