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EN Publishing
A new spellcasting propsal
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<blockquote data-quote="Khaalis" data-source="post: 6290015" data-attributes="member: 2167"><p>I think it entirely possible to merge the 2 ideas. Especially since a lot of the EoM system (at least as written) is very vague. It needs more examples and more concrete mechanics in some areas. Merging Spell Lists with EoM would work well I think. The only issue is making certain the Mechanics remain the same.</p><p></p><p>For instance as it stands, the power level are NOT equal. It would need to be decided which was going to be the way to go. I personally like the 0-level spell being an At-Will ability but of lower power. FantasyCraft did the same thing.</p><p></p><p></p><p>Fire Spell List 0-level "SPARK" = "you can create a tiny spark, enough to light tinder". (1 Fire Damage, Touch OR 1sq.ft. area, Instant, At-Will)</p><p>vs.</p><p>EoM Evoke FIre 0-Level effect = Choice of (1d6 Fire, Touch OR 5sq.ft. area OR charge to weapon, Instant, Up to MAG times per day)</p><p></p><p>As an example of FC "0-Level spells"</p><p>* Create up to 2 gallons of fresh drinking water</p><p>* 1 Person can endure normal Hot/Cold environmental conditions</p><p>* +20ft to Speed when running for 1 minute </p><p>* +1 Defense</p><p>* Heal 1 Vitality (system uses Vitality/Wounds system; vitality is basically scrapes and endurance)</p><p></p><p></p><p>On a personal note, I love the idea of EoM, but like DoDoom said, now-a-days, spending 15 minutes to build spells doesn't seem to go over so well anymore. Granted its all a matter of personal taste and the way EoM SHOULD work is that you do all the hard work away from the table and you should be using your Signature and Simple spells more than building complex spells as you go. /shrug</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6290015, member: 2167"] I think it entirely possible to merge the 2 ideas. Especially since a lot of the EoM system (at least as written) is very vague. It needs more examples and more concrete mechanics in some areas. Merging Spell Lists with EoM would work well I think. The only issue is making certain the Mechanics remain the same. For instance as it stands, the power level are NOT equal. It would need to be decided which was going to be the way to go. I personally like the 0-level spell being an At-Will ability but of lower power. FantasyCraft did the same thing. Fire Spell List 0-level "SPARK" = "you can create a tiny spark, enough to light tinder". (1 Fire Damage, Touch OR 1sq.ft. area, Instant, At-Will) vs. EoM Evoke FIre 0-Level effect = Choice of (1d6 Fire, Touch OR 5sq.ft. area OR charge to weapon, Instant, Up to MAG times per day) As an example of FC "0-Level spells" * Create up to 2 gallons of fresh drinking water * 1 Person can endure normal Hot/Cold environmental conditions * +20ft to Speed when running for 1 minute * +1 Defense * Heal 1 Vitality (system uses Vitality/Wounds system; vitality is basically scrapes and endurance) On a personal note, I love the idea of EoM, but like DoDoom said, now-a-days, spending 15 minutes to build spells doesn't seem to go over so well anymore. Granted its all a matter of personal taste and the way EoM SHOULD work is that you do all the hard work away from the table and you should be using your Signature and Simple spells more than building complex spells as you go. /shrug [/QUOTE]
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