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General Tabletop Discussion
*Pathfinder & Starfinder
A New Take on Metamagic
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<blockquote data-quote="airwalkrr" data-source="post: 3780571" data-attributes="member: 12460"><p>I have a different idea for metamagic feats, one that is potentially more beneficial, but also riskier. Additionally, it allows all metamagic feats to be available for use from 1st level. It has the side effect of not requiring sorcerers to take a full round to cast.</p><p></p><p>To cast a spell enhanced by metamagic, a caster must succeed on a Concentration check. The DC is based on the metamagic being used. If the DC is failed, then the spell is cast normally. If failed by more than 5, however, the spell is lost. In the case of Quicken Spell, the spell is lost even with a normal failure.</p><p></p><p>For Silent Spell, Still Spell, Enlarge Spell, and Extend Spell, the DC is equal to 10 + (spell level x 2).</p><p></p><p>For Empower Spell, Heighten Spell, Maximize Spell, and Widen Spell, the DC is equal to 15 + (spell level x 2).</p><p></p><p>For Quicken Spell, the DC is equal to 20 + (spell level x 2).</p><p></p><p>The average 1st level wizard will probably only have a +5 bonus to Concentration. If he selects Skill Focus (Concentration), then that improves to +8. So in that case, a 1st-level wizard could still get by with most of the lowest level metamagic abilities. A 1st-level dwarf wizard with 20 Con would only have a bonus of +9 by comparison, and it is safe to say there wouldn't be many of them around.</p><p></p><p>Quicken Spell is always going to be difficult to pull off for your highest level spells. The average wizard with a base Con of 12 by 20th level won't be able to pull off a quickened 9th level spell with any level of reliability. Assuming he has a +6 amulet of Con, he could have a +25, which means he needs a 13 to pass, or he has a 40% chance, but that is a 60% chance of losing the spell. However, he can quicken any spell up to 3rd level without a problem.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3780571, member: 12460"] I have a different idea for metamagic feats, one that is potentially more beneficial, but also riskier. Additionally, it allows all metamagic feats to be available for use from 1st level. It has the side effect of not requiring sorcerers to take a full round to cast. To cast a spell enhanced by metamagic, a caster must succeed on a Concentration check. The DC is based on the metamagic being used. If the DC is failed, then the spell is cast normally. If failed by more than 5, however, the spell is lost. In the case of Quicken Spell, the spell is lost even with a normal failure. For Silent Spell, Still Spell, Enlarge Spell, and Extend Spell, the DC is equal to 10 + (spell level x 2). For Empower Spell, Heighten Spell, Maximize Spell, and Widen Spell, the DC is equal to 15 + (spell level x 2). For Quicken Spell, the DC is equal to 20 + (spell level x 2). The average 1st level wizard will probably only have a +5 bonus to Concentration. If he selects Skill Focus (Concentration), then that improves to +8. So in that case, a 1st-level wizard could still get by with most of the lowest level metamagic abilities. A 1st-level dwarf wizard with 20 Con would only have a bonus of +9 by comparison, and it is safe to say there wouldn't be many of them around. Quicken Spell is always going to be difficult to pull off for your highest level spells. The average wizard with a base Con of 12 by 20th level won't be able to pull off a quickened 9th level spell with any level of reliability. Assuming he has a +6 amulet of Con, he could have a +25, which means he needs a 13 to pass, or he has a 40% chance, but that is a 60% chance of losing the spell. However, he can quicken any spell up to 3rd level without a problem. [/QUOTE]
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A New Take on Metamagic
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