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*Pathfinder & Starfinder
A new take on metamagic
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<blockquote data-quote="Kerrick" data-source="post: 4177360" data-attributes="member: 4722"><p>Oops.</p><p></p><p></p><p>No he wouldn't, because Quicken has a CL 9 requirement.</p><p></p><p></p><p>The easy way to fix that is to drop the duration on rope trick (though I must say, we've never used that spell at all, let alone for a party hideout). I <em>think</em> the intent of that spell was to provide a short-term place to hide, not a long-term campsite - that's the way I'd interpret it, anyway, since the "real" camping spells (Leomund's tiny hut/shelter) are 3rd level and up.</p><p></p><p></p><p>Yeah. Let's not bring in non-core material for the time being, though - I want to balance this against the core rules, not stuff from the Book of Exalted Brokenness.</p><p></p><p></p><p>I'm not too familiar with psionics, but I've heard of the metacap. Is there a way to apply that to magic? I thought about suggesting you couldn't cast any spell whose level + modifier is greater than your caster level, but that still allows sorcerers to blow off empowered fireballs.</p><p></p><p></p><p>Prepping "fuel slots" is basically the same as prepping metamagicked spells - fiddly and time intensive. Do they still get to use those slots if they're not used for metamagic? I'd appreciate some testing, though, if you're willing.</p><p></p><p>I agree, sorcerers dumping hit points is a bad idea, now that Nifft has pointed out the flaws in my idea.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4177360, member: 4722"] Oops. No he wouldn't, because Quicken has a CL 9 requirement. The easy way to fix that is to drop the duration on rope trick (though I must say, we've never used that spell at all, let alone for a party hideout). I [i]think[/i] the intent of that spell was to provide a short-term place to hide, not a long-term campsite - that's the way I'd interpret it, anyway, since the "real" camping spells (Leomund's tiny hut/shelter) are 3rd level and up. Yeah. Let's not bring in non-core material for the time being, though - I want to balance this against the core rules, not stuff from the Book of Exalted Brokenness. I'm not too familiar with psionics, but I've heard of the metacap. Is there a way to apply that to magic? I thought about suggesting you couldn't cast any spell whose level + modifier is greater than your caster level, but that still allows sorcerers to blow off empowered fireballs. Prepping "fuel slots" is basically the same as prepping metamagicked spells - fiddly and time intensive. Do they still get to use those slots if they're not used for metamagic? I'd appreciate some testing, though, if you're willing. I agree, sorcerers dumping hit points is a bad idea, now that Nifft has pointed out the flaws in my idea. [/QUOTE]
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A new take on metamagic
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