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A new Take on Turn Undead
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<blockquote data-quote="Psychic Warrior" data-source="post: 2996034" data-attributes="member: 17733"><p>Turning Undead is one of those 'all or nothing' abilities that has always bugged me. So, as always, I want to tinker with it and make it more interesting. Here is my initial idea</p><p></p><p>Cleric makes Turn check as normal (d20+Cha bonus) but uses this slightly modified table to determine success</p><p></p><p>0 or lower - Cleric's Level - 8</p><p>1-2 - Cleric's Level - 6</p><p>3-4 - Cleric's Level - 4</p><p>5-6 - Cleric's Level - 2</p><p>7-8 - Cleric's Level </p><p>9-10 - Cleric's Level + 2</p><p>11-12 - Cleric's Level + 4</p><p>13-14 - Cleric's Level + 6</p><p>15-16 - Cleric's Level + 8</p><p>17-18 - Cleric's Level + 10</p><p></p><p>and so on with no maximum (if you have a 45 Cha you can affect a lot of undead!). This tells you if you can affect the undead in question. To determine the damage to the creature the cleric rolls 1d12 + Cleric Level + Cha bonus MINUS the HD of the undead creature in question. The result is how many d6's of positive energy damage the cleric inflicts on the undead. This effect takes the form of a 30' diameter burst centered on the cleric.</p><p></p><p>For example Fulmar (Cleric 10 with Cha 13) attempts to turn a Sword of Kyuss (14HD). He rolls a turning check of 12 which means he can affect undead up to 14HD. He then rolls 1d12+10+1 for a total of 23 (his maximum)! 23-14 (the HD of the Sword of Kyuss) means the undead takes 9d6 of positive energy damage. SR and DR do not apply to this damage of course. Against weaker undead (ie 6HD Spawn of Kyuss) Fulamr could be expected to inflict 17d6 damage on them with the same result (ie a near automatic kill)</p><p></p><p>Each undead is affected the same (ie - you make one turning attempt and one turning damage roll and it is applied to all undead within the burst effect) and an undead can only be affected by a cleric's turning damage once in a 24 hour period (this assumes at least 1d6 of damage is done - if the undead in question took no damage from the turning attempt the cleric may retry as normal).</p><p></p><p>Comments? Questions?</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2996034, member: 17733"] Turning Undead is one of those 'all or nothing' abilities that has always bugged me. So, as always, I want to tinker with it and make it more interesting. Here is my initial idea Cleric makes Turn check as normal (d20+Cha bonus) but uses this slightly modified table to determine success 0 or lower - Cleric's Level - 8 1-2 - Cleric's Level - 6 3-4 - Cleric's Level - 4 5-6 - Cleric's Level - 2 7-8 - Cleric's Level 9-10 - Cleric's Level + 2 11-12 - Cleric's Level + 4 13-14 - Cleric's Level + 6 15-16 - Cleric's Level + 8 17-18 - Cleric's Level + 10 and so on with no maximum (if you have a 45 Cha you can affect a lot of undead!). This tells you if you can affect the undead in question. To determine the damage to the creature the cleric rolls 1d12 + Cleric Level + Cha bonus MINUS the HD of the undead creature in question. The result is how many d6's of positive energy damage the cleric inflicts on the undead. This effect takes the form of a 30' diameter burst centered on the cleric. For example Fulmar (Cleric 10 with Cha 13) attempts to turn a Sword of Kyuss (14HD). He rolls a turning check of 12 which means he can affect undead up to 14HD. He then rolls 1d12+10+1 for a total of 23 (his maximum)! 23-14 (the HD of the Sword of Kyuss) means the undead takes 9d6 of positive energy damage. SR and DR do not apply to this damage of course. Against weaker undead (ie 6HD Spawn of Kyuss) Fulamr could be expected to inflict 17d6 damage on them with the same result (ie a near automatic kill) Each undead is affected the same (ie - you make one turning attempt and one turning damage roll and it is applied to all undead within the burst effect) and an undead can only be affected by a cleric's turning damage once in a 24 hour period (this assumes at least 1d6 of damage is done - if the undead in question took no damage from the turning attempt the cleric may retry as normal). Comments? Questions? [/QUOTE]
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