Krishnath
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Chaos-Touched (Template)
Occassionally creatures are infused with the raw energy of chaos, mutating and changing in ways that are somewhat unpredictable. How these 'chaos-touched' creatures come about varies a great deal. Some visit the plane of limbo and mutate upon arrival, others are the end result of magic gone awry. But they have one thing in common, they're wholly unpredictable creatures.
'Chaos-Touched' is a template that can be added to any corporeal creature that does not have the law or chaos subtypes, hereafter referred to as the 'base creature'
Unless the base creature was a dragon or an undead, the creature type changes to outsider.
Hit Dice: If the base creature was a dragon or undead, it's HD remains unchanged, othervise it's HD changes to d8.
Speed: There is a 50% chance that the base creature gains an additional mode of movement. additionally it speed in all it's forms of movement increases by 10'
AC: The base creatures natural armor improves by +2.
Attacks: The base creature gains two claw and a bite attack in addition to whatever natural attacks it had before, as it grows additional limbs.
Damage: The base creature uses the old damage from it's original natural attacks, the new attacks deal damage depending on the base creatures size.
Size Bite Claw
F 1 1
D 1d2 1d2
T 1d4 1d3
S 1d6 1d4
M 1d8 1d6
L 2d6 1d8
H 2d8 2d6
G 4d6 2d8
C 4d8 4d6
Special Attacks: The creature retains all the special attacks of the base creature and gain the following spell-like abilities based on it's HD, unless noted othevise the spell-like abilities are usable once per day.
HD Spells
1-2 Color Spray, At will - Dancing Lights
3-4 Shatter
5-6 Displacement
7-8 Confusion, Chaos Hammer
9-10 3/day - Rainbow Pattern
11-12 Polymorph Other
13-14 Word of Chaos
15-16 Cloak of Chaos
17-18 Planeshift
19+ Polymorph Any Object
Special Qualities: The base creature retains all it's special qualities and gains the following (If the creature allready possess one or more of these abilities, use the better value.):
* acid, cold, electricity, fire and sonic resistance 10.
* Immunity to poison, polymorph and petrificiation. Additionally it's immune to any spell or effect that would cause it to lose it's form (yes it is immune to the chaos beast.)
In addition the creature gains 1d4 of the following abilities (choosen by the DM)
* Damage Reduction 10/+2
* Evasion
* Waterbreathing (The creature can freely use it's innate abilities and cast spells while submerged.)
* Scent
* blindsight 30'
* Fast Healing 10
* Spell resistance equal to 11 + the creatures HD.
Saves: The creatures saves are changed to reflect it's new creature type. (Outsiders get all good saves.)
Abilities: Str +4, Dex +4, Con +2, Int +2, Wis -2, Cha +2, note that if the base creature is undead, it does not get the con increase.
Skills: The creature gets a +4 racial bonus on listen, search, and spot checks as it grows additional sensory organs.
Climate/Terrain: Any
Organization: Any
Challenge Rating: +2
Treasure: As base creature.
Alignment: Shifts one step towards chaotic.
Advancement: As base creature.
Comments and suggestions are welcome.
Later,
Chaos-Touched (Template)
Occassionally creatures are infused with the raw energy of chaos, mutating and changing in ways that are somewhat unpredictable. How these 'chaos-touched' creatures come about varies a great deal. Some visit the plane of limbo and mutate upon arrival, others are the end result of magic gone awry. But they have one thing in common, they're wholly unpredictable creatures.
'Chaos-Touched' is a template that can be added to any corporeal creature that does not have the law or chaos subtypes, hereafter referred to as the 'base creature'
Unless the base creature was a dragon or an undead, the creature type changes to outsider.
Hit Dice: If the base creature was a dragon or undead, it's HD remains unchanged, othervise it's HD changes to d8.
Speed: There is a 50% chance that the base creature gains an additional mode of movement. additionally it speed in all it's forms of movement increases by 10'
AC: The base creatures natural armor improves by +2.
Attacks: The base creature gains two claw and a bite attack in addition to whatever natural attacks it had before, as it grows additional limbs.
Damage: The base creature uses the old damage from it's original natural attacks, the new attacks deal damage depending on the base creatures size.
Size Bite Claw
F 1 1
D 1d2 1d2
T 1d4 1d3
S 1d6 1d4
M 1d8 1d6
L 2d6 1d8
H 2d8 2d6
G 4d6 2d8
C 4d8 4d6
Special Attacks: The creature retains all the special attacks of the base creature and gain the following spell-like abilities based on it's HD, unless noted othevise the spell-like abilities are usable once per day.
HD Spells
1-2 Color Spray, At will - Dancing Lights
3-4 Shatter
5-6 Displacement
7-8 Confusion, Chaos Hammer
9-10 3/day - Rainbow Pattern
11-12 Polymorph Other
13-14 Word of Chaos
15-16 Cloak of Chaos
17-18 Planeshift
19+ Polymorph Any Object
Special Qualities: The base creature retains all it's special qualities and gains the following (If the creature allready possess one or more of these abilities, use the better value.):
* acid, cold, electricity, fire and sonic resistance 10.
* Immunity to poison, polymorph and petrificiation. Additionally it's immune to any spell or effect that would cause it to lose it's form (yes it is immune to the chaos beast.)
In addition the creature gains 1d4 of the following abilities (choosen by the DM)
* Damage Reduction 10/+2
* Evasion
* Waterbreathing (The creature can freely use it's innate abilities and cast spells while submerged.)
* Scent
* blindsight 30'
* Fast Healing 10
* Spell resistance equal to 11 + the creatures HD.
Saves: The creatures saves are changed to reflect it's new creature type. (Outsiders get all good saves.)
Abilities: Str +4, Dex +4, Con +2, Int +2, Wis -2, Cha +2, note that if the base creature is undead, it does not get the con increase.
Skills: The creature gets a +4 racial bonus on listen, search, and spot checks as it grows additional sensory organs.
Climate/Terrain: Any
Organization: Any
Challenge Rating: +2
Treasure: As base creature.
Alignment: Shifts one step towards chaotic.
Advancement: As base creature.
Comments and suggestions are welcome.
Later,