Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Template!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krishnath" data-source="post: 474502" data-attributes="member: 56"><p><span style="color: lightblue">Tell me what you think:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Chaos-Touched (Template)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Occassionally creatures are infused with the raw energy of chaos, mutating and changing in ways that are somewhat unpredictable. How these 'chaos-touched' creatures come about varies a great deal. Some visit the plane of limbo and mutate upon arrival, others are the end result of magic gone awry. But they have one thing in common, they're wholly unpredictable creatures.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">'Chaos-Touched' is a template that can be added to any corporeal creature that does not have the law or chaos subtypes, hereafter referred to as the 'base creature'</span></p><p><span style="color: lightblue">Unless the base creature was a dragon or an undead, the creature type changes to outsider.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Hit Dice: If the base creature was a dragon or undead, it's HD remains unchanged, othervise it's HD changes to d8.</span></p><p><span style="color: lightblue">Speed: There is a 50% chance that the base creature gains an additional mode of movement. additionally it speed in all it's forms of movement increases by 10'</span></p><p><span style="color: lightblue">AC: The base creatures natural armor improves by +2.</span></p><p><span style="color: lightblue">Attacks: The base creature gains two claw and a bite attack in addition to whatever natural attacks it had before, as it grows additional limbs.</span></p><p><span style="color: lightblue">Damage: The base creature uses the old damage from it's original natural attacks, the new attacks deal damage depending on the base creatures size.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Size Bite Claw</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">F 1 1</span></p><p><span style="color: lightblue">D 1d2 1d2</span></p><p><span style="color: lightblue">T 1d4 1d3</span></p><p><span style="color: lightblue">S 1d6 1d4</span></p><p><span style="color: lightblue">M 1d8 1d6</span></p><p><span style="color: lightblue">L 2d6 1d8</span></p><p><span style="color: lightblue">H 2d8 2d6</span></p><p><span style="color: lightblue">G 4d6 2d8</span></p><p><span style="color: lightblue">C 4d8 4d6</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Special Attacks: The creature retains all the special attacks of the base creature and gain the following spell-like abilities based on it's HD, unless noted othevise the spell-like abilities are usable once per day.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">HD Spells</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">1-2 Color Spray, At will - Dancing Lights</span></p><p><span style="color: lightblue">3-4 Shatter</span></p><p><span style="color: lightblue">5-6 Displacement</span></p><p><span style="color: lightblue">7-8 Confusion, Chaos Hammer</span></p><p><span style="color: lightblue">9-10 3/day - Rainbow Pattern</span></p><p><span style="color: lightblue">11-12 Polymorph Other</span></p><p><span style="color: lightblue">13-14 Word of Chaos</span></p><p><span style="color: lightblue">15-16 Cloak of Chaos</span></p><p><span style="color: lightblue">17-18 Planeshift</span></p><p><span style="color: lightblue">19+ Polymorph Any Object</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Special Qualities: The base creature retains all it's special qualities and gains the following (If the creature allready possess one or more of these abilities, use the better value.):</span></p><p><span style="color: lightblue">* acid, cold, electricity, fire and sonic resistance 10.</span></p><p><span style="color: lightblue">* Immunity to poison, polymorph and petrificiation. Additionally it's immune to any spell or effect that would cause it to lose it's form (yes it is immune to the chaos beast.)</span></p><p><span style="color: lightblue">In addition the creature gains 1d4 of the following abilities (choosen by the DM)</span></p><p><span style="color: lightblue">* Damage Reduction 10/+2</span></p><p><span style="color: lightblue">* Evasion</span></p><p><span style="color: lightblue">* Waterbreathing (The creature can freely use it's innate abilities and cast spells while submerged.)</span></p><p><span style="color: lightblue">* Scent</span></p><p><span style="color: lightblue">* blindsight 30'</span></p><p><span style="color: lightblue">* Fast Healing 10</span></p><p><span style="color: lightblue">* Spell resistance equal to 11 + the creatures HD.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Saves: The creatures saves are changed to reflect it's new creature type. (Outsiders get all good saves.)</span></p><p><span style="color: lightblue">Abilities: Str +4, Dex +4, Con +2, Int +2, Wis -2, Cha +2, note that if the base creature is undead, it does not get the con increase.</span></p><p><span style="color: lightblue">Skills: The creature gets a +4 racial bonus on listen, search, and spot checks as it grows additional sensory organs.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Climate/Terrain: Any</span></p><p><span style="color: lightblue">Organization: Any</span></p><p><span style="color: lightblue">Challenge Rating: +2</span></p><p><span style="color: lightblue">Treasure: As base creature.</span></p><p><span style="color: lightblue">Alignment: Shifts one step towards chaotic.</span></p><p><span style="color: lightblue">Advancement: As base creature.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Comments and suggestions are welcome.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 474502, member: 56"] [color=lightblue]Tell me what you think: Chaos-Touched (Template) Occassionally creatures are infused with the raw energy of chaos, mutating and changing in ways that are somewhat unpredictable. How these 'chaos-touched' creatures come about varies a great deal. Some visit the plane of limbo and mutate upon arrival, others are the end result of magic gone awry. But they have one thing in common, they're wholly unpredictable creatures. 'Chaos-Touched' is a template that can be added to any corporeal creature that does not have the law or chaos subtypes, hereafter referred to as the 'base creature' Unless the base creature was a dragon or an undead, the creature type changes to outsider. Hit Dice: If the base creature was a dragon or undead, it's HD remains unchanged, othervise it's HD changes to d8. Speed: There is a 50% chance that the base creature gains an additional mode of movement. additionally it speed in all it's forms of movement increases by 10' AC: The base creatures natural armor improves by +2. Attacks: The base creature gains two claw and a bite attack in addition to whatever natural attacks it had before, as it grows additional limbs. Damage: The base creature uses the old damage from it's original natural attacks, the new attacks deal damage depending on the base creatures size. Size Bite Claw F 1 1 D 1d2 1d2 T 1d4 1d3 S 1d6 1d4 M 1d8 1d6 L 2d6 1d8 H 2d8 2d6 G 4d6 2d8 C 4d8 4d6 Special Attacks: The creature retains all the special attacks of the base creature and gain the following spell-like abilities based on it's HD, unless noted othevise the spell-like abilities are usable once per day. HD Spells 1-2 Color Spray, At will - Dancing Lights 3-4 Shatter 5-6 Displacement 7-8 Confusion, Chaos Hammer 9-10 3/day - Rainbow Pattern 11-12 Polymorph Other 13-14 Word of Chaos 15-16 Cloak of Chaos 17-18 Planeshift 19+ Polymorph Any Object Special Qualities: The base creature retains all it's special qualities and gains the following (If the creature allready possess one or more of these abilities, use the better value.): * acid, cold, electricity, fire and sonic resistance 10. * Immunity to poison, polymorph and petrificiation. Additionally it's immune to any spell or effect that would cause it to lose it's form (yes it is immune to the chaos beast.) In addition the creature gains 1d4 of the following abilities (choosen by the DM) * Damage Reduction 10/+2 * Evasion * Waterbreathing (The creature can freely use it's innate abilities and cast spells while submerged.) * Scent * blindsight 30' * Fast Healing 10 * Spell resistance equal to 11 + the creatures HD. Saves: The creatures saves are changed to reflect it's new creature type. (Outsiders get all good saves.) Abilities: Str +4, Dex +4, Con +2, Int +2, Wis -2, Cha +2, note that if the base creature is undead, it does not get the con increase. Skills: The creature gets a +4 racial bonus on listen, search, and spot checks as it grows additional sensory organs. Climate/Terrain: Any Organization: Any Challenge Rating: +2 Treasure: As base creature. Alignment: Shifts one step towards chaotic. Advancement: As base creature. Comments and suggestions are welcome. Later,[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Template!!!
Top