Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Thought About Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7228196" data-attributes="member: 6778044"><p>Oops. I added the proficiency bonus on top of that...</p><p></p><p></p><p></p><p>Yep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but it would be the proposed expertise, so a maximum of +5 instead of +6 with the existing expertise.</p><p></p><p></p><p></p><p>That's why I like this proposed version of proficiency and expertise. Better stats still have an impact, just not as much as before. And the idea of proficiency and expertise meaning the same thing across the board.</p><p></p><p>Which leads me to even more madness...</p><p></p><p>What about AC?</p><p></p><p>Right now you can be proficient or non-proficient in armor, but it doesn't mean anything resembling proficiency elsewhere. Why? Because you don't use your proficiency bonus of course.</p><p></p><p>How about this?</p><p></p><p>Unarmored</p><p>Non-Proficient: AC = 10</p><p>Proficient: AC = 10 + proficiency bonus </p><p>Expert: AC = 10 + proficiency bonus + ability modifier</p><p></p><p>This allows somebody to train to be better at defense and remain unarmored. Unarmored defense would be expertise, but you could pick your ability modifier instead of being "stuck" with Dexterity.</p><p></p><p>With armor:</p><p></p><p>AC = 10 + armor bonus (if no proficiency)</p><p>AC = 10 + proficiency bonus + armor bonus (proficient)</p><p>AC = 10 + proficiency bonus + ability modifier + armor bonus (expertise)</p><p></p><p>Armor would have a bonus of +1 to +5, and the maximum Dexterity modifier is the opposite (Plate = +5, no DEX modifier).</p><p></p><p>So the range of AC would be 10 to 21 not including a shield.</p><p></p><p>Aside from consistency, it means that as you get better, your AC improves. Although this is already addressed to some degree by increasing hit points as you gain levels, I'm OK with the idea of the double-dip here.</p><p></p><p>It also increases the base AC by the proficiency bonus for unarmored (although you could require a proficiency in "unarmored" to gain that).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7228196, member: 6778044"] Oops. I added the proficiency bonus on top of that... Yep :), but it would be the proposed expertise, so a maximum of +5 instead of +6 with the existing expertise. That's why I like this proposed version of proficiency and expertise. Better stats still have an impact, just not as much as before. And the idea of proficiency and expertise meaning the same thing across the board. Which leads me to even more madness... What about AC? Right now you can be proficient or non-proficient in armor, but it doesn't mean anything resembling proficiency elsewhere. Why? Because you don't use your proficiency bonus of course. How about this? Unarmored Non-Proficient: AC = 10 Proficient: AC = 10 + proficiency bonus Expert: AC = 10 + proficiency bonus + ability modifier This allows somebody to train to be better at defense and remain unarmored. Unarmored defense would be expertise, but you could pick your ability modifier instead of being "stuck" with Dexterity. With armor: AC = 10 + armor bonus (if no proficiency) AC = 10 + proficiency bonus + armor bonus (proficient) AC = 10 + proficiency bonus + ability modifier + armor bonus (expertise) Armor would have a bonus of +1 to +5, and the maximum Dexterity modifier is the opposite (Plate = +5, no DEX modifier). So the range of AC would be 10 to 21 not including a shield. Aside from consistency, it means that as you get better, your AC improves. Although this is already addressed to some degree by increasing hit points as you gain levels, I'm OK with the idea of the double-dip here. It also increases the base AC by the proficiency bonus for unarmored (although you could require a proficiency in "unarmored" to gain that). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Thought About Skills
Top