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<blockquote data-quote="Ilbranteloth" data-source="post: 7231669" data-attributes="member: 6778044"><p>Yes, I've been looking at combat and non-combat cases, but hopeful that a consistent approach will work across the board.</p><p></p><p>While I'm comparing to RAW, I use a slightly different rule for critical hits that incorporates the concept of "confirming" your critical hit. Instead of rolling a die, though, your attack simply has to be 5 or more than what was needed to hit.</p><p></p><p>The purpose of this is to eliminate the fact that when a creature can only hit on a 20, then every hit is a critical hit. </p><p></p><p>But I think that this works well regardless of that, but I'll expand.</p><p></p><p>First, my current concept is this:</p><p></p><p><strong>Untrained</strong> - add your ability modifier (maximum +1)</p><p><strong>Proficiency</strong> - proficiency modifier or ability modifier, whichever if higher. In most cases, this means you'll have a +1 advantage over other proficient characters for your prime requisite.</p><p><strong>Expert</strong> - proficiency plus ability modifier. This puts a spread of up to 3 points for experts (since it's pointless to have expertise if all you'll get is a +1 bonus).</p><p></p><p>So at 1st level (assuming standard array):</p><p>Untrained: +1 maximum.</p><p>Proficient: +3 for prime requisite, +2 for everything else, except the 8 which would be +1.</p><p>Expert: +5 for prime requisite, +4 for second highest, +3 for the next two, down to +1 for lowest score.</p><p></p><p></p><p></p><p>Maybe my math is off, but I'm getting a maximum proficiency bonus with expertise as +11 (+6 for the proficiency bonus and +5 for your ability modifier). I'm not sure what you mean by Max Attribute Bonus. </p><p></p><p>So no rounding needed just:</p><p></p><p>Untrained: Ability modifier, maximum of +1 (Maximum of +1 obviously)</p><p>Proficiency: The higher of your proficiency bonus or ability modifier (Maximum of +6, since it will exceed your ability modifier)</p><p>Expertise: Proficiency bonus + ability bonus. (Maximum of +11)</p><p></p><p>A little more food for thought, should character level play into untrained? </p><p></p><p>Instead of:</p><p>Untrained = Ability modifier, maximum of +1; it could be:</p><p>Untrained = Ability modifier, maximum of proficiency bonus -1.</p><p></p><p>That way higher level characters get to use more of their ability modifier, showing some experience in similar situations, if not actual training.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7231669, member: 6778044"] Yes, I've been looking at combat and non-combat cases, but hopeful that a consistent approach will work across the board. While I'm comparing to RAW, I use a slightly different rule for critical hits that incorporates the concept of "confirming" your critical hit. Instead of rolling a die, though, your attack simply has to be 5 or more than what was needed to hit. The purpose of this is to eliminate the fact that when a creature can only hit on a 20, then every hit is a critical hit. But I think that this works well regardless of that, but I'll expand. First, my current concept is this: [B]Untrained[/B] - add your ability modifier (maximum +1) [B]Proficiency[/B] - proficiency modifier or ability modifier, whichever if higher. In most cases, this means you'll have a +1 advantage over other proficient characters for your prime requisite. [B]Expert[/B] - proficiency plus ability modifier. This puts a spread of up to 3 points for experts (since it's pointless to have expertise if all you'll get is a +1 bonus). So at 1st level (assuming standard array): Untrained: +1 maximum. Proficient: +3 for prime requisite, +2 for everything else, except the 8 which would be +1. Expert: +5 for prime requisite, +4 for second highest, +3 for the next two, down to +1 for lowest score. Maybe my math is off, but I'm getting a maximum proficiency bonus with expertise as +11 (+6 for the proficiency bonus and +5 for your ability modifier). I'm not sure what you mean by Max Attribute Bonus. So no rounding needed just: Untrained: Ability modifier, maximum of +1 (Maximum of +1 obviously) Proficiency: The higher of your proficiency bonus or ability modifier (Maximum of +6, since it will exceed your ability modifier) Expertise: Proficiency bonus + ability bonus. (Maximum of +11) A little more food for thought, should character level play into untrained? Instead of: Untrained = Ability modifier, maximum of +1; it could be: Untrained = Ability modifier, maximum of proficiency bonus -1. That way higher level characters get to use more of their ability modifier, showing some experience in similar situations, if not actual training. [/QUOTE]
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