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*TTRPGs General
A new Tier System for 5E
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<blockquote data-quote="Upper_Krust" data-source="post: 5733010" data-attributes="member: 326"><p>Epic doesn't sell well because its only epic in name and not execution. Its only the same monster types with higher math rather than offering anything palpably new.</p><p></p><p>I think a 5E should go with the 'Tiered' Box Set approach but I'd simply advocate the following:</p><p></p><p>- ADVENTURER Tier: Levels 1-10</p><p>The heroes are adventurers...</p><p></p><p>- CONQUEROR Tier: Levels 11-20</p><p>The heroes are conquerors...new rules include running your own stronghold, mass combat rules.</p><p></p><p>- IMMORTAL Tier: Levels 21-30</p><p>The heroes are immortals...new rules include garnering worship, creating your own religions.</p><p></p><p>Across the board condense monster levels down by about 33% (ie. the Tarrasque would be Level 20 not 30).</p><p></p><p>Treat the Monster Sections of each book like mini-adventures. So the ADVENTURER Tier might have the following themes:</p><p></p><p>1. Goblin Caves</p><p>2. Wererat Infested Sewers</p><p>3. Human Bandit Hideout</p><p>4. Orc Fortress</p><p>5. Haunted Ruins</p><p>6. Evil Temple</p><p>7. Dragon's Lair</p><p>8. Vampire Crypt</p><p>9. Troll Den</p><p>10. Wizard's Tower</p><p></p><p>Each theme covers maybe a dozen enemies (for instance you might have 6-7 goblin statblocks for the Goblin Caves, but you would also have various monsters likely to feature there).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5733010, member: 326"] Epic doesn't sell well because its only epic in name and not execution. Its only the same monster types with higher math rather than offering anything palpably new. I think a 5E should go with the 'Tiered' Box Set approach but I'd simply advocate the following: - ADVENTURER Tier: Levels 1-10 The heroes are adventurers... - CONQUEROR Tier: Levels 11-20 The heroes are conquerors...new rules include running your own stronghold, mass combat rules. - IMMORTAL Tier: Levels 21-30 The heroes are immortals...new rules include garnering worship, creating your own religions. Across the board condense monster levels down by about 33% (ie. the Tarrasque would be Level 20 not 30). Treat the Monster Sections of each book like mini-adventures. So the ADVENTURER Tier might have the following themes: 1. Goblin Caves 2. Wererat Infested Sewers 3. Human Bandit Hideout 4. Orc Fortress 5. Haunted Ruins 6. Evil Temple 7. Dragon's Lair 8. Vampire Crypt 9. Troll Den 10. Wizard's Tower Each theme covers maybe a dozen enemies (for instance you might have 6-7 goblin statblocks for the Goblin Caves, but you would also have various monsters likely to feature there). [/QUOTE]
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