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A new Tier System for 5E
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<blockquote data-quote="Jhaelen" data-source="post: 5733782" data-attributes="member: 46713"><p>Then I don't understand why your (initial) proposal ends at level 20?</p><p>I basically ignored that part because it doesn't make much sense to me in a discussion about tiers. Both complaints can (and should) be addressed in different ways:</p><p></p><p>1) is difficult to solve, considering the restrictions of a low-cost entry-level product. I don't see any satisfying way to increase replayability without increasing cost, and fiddling with (existing) tiers won't help at all (see below, though!).</p><p></p><p>2) would have been easy to avoid - I have no idea how WotC botched this! It wouldn't have been difficult at all to ensure the characters stayed compatible with Essentials. The only excuse I can think of (and it's not a good one) is a rushed release. But where's the connection to making changes to tiers? I don't see it.</p><p>Well, the BECMI Red Box covered only three levels, so five levels is probably too much. Considering a trend I'm seeing in this thread and one of the often-mentioned criticisms of 4e what I could see is something else:</p><p></p><p>4e doesn't have a 'mundane tier', everyone starts out being a hero at level 1. To address that a box would have to support game play at, say, levels -3 to 1!</p><p>Then you could indeed start as a (talented) nobody: Instead of starting the game with two at-wills, 1-2 encounter powers, a utility, and a daily power, you'd gain them step by step in levels -3 to 0, ending up with a regular level 1 heroic pc.</p><p>That would also offer more (re)playability without increasing the required box content by much.</p><p></p><p>Now the other tier-based boxed sets can easily cover ten levels each, with a minimum of overlap in the heroic tier for level 1.</p><p></p><p>As an additional incentive, I could imagine getting a small benefit for playing through levels -3 to 1 instead of simply starting at level 1. E.g. it's plausible you'd start with a magic item, gain an extra feat or trained skill, etc.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5733782, member: 46713"] Then I don't understand why your (initial) proposal ends at level 20? I basically ignored that part because it doesn't make much sense to me in a discussion about tiers. Both complaints can (and should) be addressed in different ways: 1) is difficult to solve, considering the restrictions of a low-cost entry-level product. I don't see any satisfying way to increase replayability without increasing cost, and fiddling with (existing) tiers won't help at all (see below, though!). 2) would have been easy to avoid - I have no idea how WotC botched this! It wouldn't have been difficult at all to ensure the characters stayed compatible with Essentials. The only excuse I can think of (and it's not a good one) is a rushed release. But where's the connection to making changes to tiers? I don't see it. Well, the BECMI Red Box covered only three levels, so five levels is probably too much. Considering a trend I'm seeing in this thread and one of the often-mentioned criticisms of 4e what I could see is something else: 4e doesn't have a 'mundane tier', everyone starts out being a hero at level 1. To address that a box would have to support game play at, say, levels -3 to 1! Then you could indeed start as a (talented) nobody: Instead of starting the game with two at-wills, 1-2 encounter powers, a utility, and a daily power, you'd gain them step by step in levels -3 to 0, ending up with a regular level 1 heroic pc. That would also offer more (re)playability without increasing the required box content by much. Now the other tier-based boxed sets can easily cover ten levels each, with a minimum of overlap in the heroic tier for level 1. As an additional incentive, I could imagine getting a small benefit for playing through levels -3 to 1 instead of simply starting at level 1. E.g. it's plausible you'd start with a magic item, gain an extra feat or trained skill, etc. [/QUOTE]
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