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A new Tier System for 5E
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<blockquote data-quote="Crazy Jerome" data-source="post: 5733853" data-attributes="member: 54877"><p>Yeah, where you are going to go with the Starter set makes a big difference here. Me, I'd like to think that a big part of such a set is to allow the simplified "E6" play and a dose of Basic--with supplements, even past 5th level. But I also agree that the Starter set needs to be a subset of the wider game.</p><p> </p><p>With those caveats, one thing you could do is make the wider game mechanics built off of role/source combos + class features. However, keep the class list and available features rather sparse--maybe the 8 most iconic classes with a handful of features each (or, I suppose, exactly one class for each role/source combo supported in the set, with perhaps a few popular extras if those combos warranted). It is not as if each class listing will take very much space. So you can play an arcane defender if you want, picking from arcane and defender options as normal, but you'll automatically be a "swordmage" and pick from a very small set of class features. </p><p> </p><p>Naturally, if that is the case, the presentation could be reversed. You pick from the list of classes, and that tells you which role and source you can use to pick most of your abilities. It is not as if the list of abilities to get to 5th level will be that great.</p><p> </p><p>And then for extended "E6" type of play, include some rules for selecting additional options from those low level ones presented. That is, up through 5th level, a Starter set character is entirely compatible with a Full set character--it's exactly how that character could be represented in the Full set--just made with less options. Then at 6th level, you are either moving onto the Full set so that you can take 6th level abilities, or you are continuing to expand with lower-level abilities in an E6 campaign. This means that all level 1-5 source material, adventures, etc. are entirely compatible with the Starter set and Full set. Higher level stuff might need some dual listings (e.g. monster manual entries), but you'd probably only do that for the heroic tier, then provide E6 conversion routines for anything over Full set 15th level. It is not as if an E6 game really needs Paragon or Epic challenges, anyway.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5733853, member: 54877"] Yeah, where you are going to go with the Starter set makes a big difference here. Me, I'd like to think that a big part of such a set is to allow the simplified "E6" play and a dose of Basic--with supplements, even past 5th level. But I also agree that the Starter set needs to be a subset of the wider game. With those caveats, one thing you could do is make the wider game mechanics built off of role/source combos + class features. However, keep the class list and available features rather sparse--maybe the 8 most iconic classes with a handful of features each (or, I suppose, exactly one class for each role/source combo supported in the set, with perhaps a few popular extras if those combos warranted). It is not as if each class listing will take very much space. So you can play an arcane defender if you want, picking from arcane and defender options as normal, but you'll automatically be a "swordmage" and pick from a very small set of class features. Naturally, if that is the case, the presentation could be reversed. You pick from the list of classes, and that tells you which role and source you can use to pick most of your abilities. It is not as if the list of abilities to get to 5th level will be that great. And then for extended "E6" type of play, include some rules for selecting additional options from those low level ones presented. That is, up through 5th level, a Starter set character is entirely compatible with a Full set character--it's exactly how that character could be represented in the Full set--just made with less options. Then at 6th level, you are either moving onto the Full set so that you can take 6th level abilities, or you are continuing to expand with lower-level abilities in an E6 campaign. This means that all level 1-5 source material, adventures, etc. are entirely compatible with the Starter set and Full set. Higher level stuff might need some dual listings (e.g. monster manual entries), but you'd probably only do that for the heroic tier, then provide E6 conversion routines for anything over Full set 15th level. It is not as if an E6 game really needs Paragon or Epic challenges, anyway. [/QUOTE]
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