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A new Tier System for 5E
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<blockquote data-quote="Upper_Krust" data-source="post: 5734270" data-attributes="member: 326"><p>Hey Votan! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, in the 1E Forgotten Realms Boxed Set they added another two ages of Dragon. So you could have had a 111 hp Large Red dragon.</p><p></p><p>I think the goal of 2E/3E (as I recall stated at the time) was to make dragons the most powerful (or thereabouts) creatures in the game. So it made sense for some degree of inflation in their case. </p><p></p><p></p><p></p><p>The problem with that approach is that they folded epic into core, but again this just becomes epic in name. The end of the 'core' game should be the beginning of the epic game. Things like Ancient Dragons, Balors and Tarrasques should be foes encountered at the end of the Paragon Tier. By comparison, the epic tier should be Dragon Gods, Demon Princes and Godzilla. But the epic tier skips such foes until the very end.</p><p></p><p>Also, since the Lord of the Rings (movie), the Balor has clearly been increased to Huge size to parallel the Balrog.</p><p></p><p></p><p></p><p>I was thinking that what 4E does badly is sacrifices verisimilitude.</p><p></p><p>If we were to assign races a default level based on individual threat levels we might end up with something like:</p><p></p><p>COMMON</p><p>1. Goblin, Kobold</p><p>2. Hobgoblin, Bullywug</p><p>3. Orc, Lizardman</p><p>4. Gnoll, Sahuagin</p><p>5. Bugbear, Thri-Kreen</p><p></p><p>UNCOMMON</p><p>6. Derro</p><p>7. Duergar</p><p>8. Kuo-Toa</p><p>9. Drow</p><p>10. Yuan-Ti</p><p></p><p>PLANAR COMMON</p><p>11. Eladrin</p><p>12. Shadar-Kai</p><p>13. Githyanki</p><p>14. Rakshasa</p><p>15. Mind Flayer</p><p></p><p>So the bulk of Drow or Yuan-Ti encounters should be in and around high heroic/low paragon tier. Not high epic (as detailed in MM3).</p><p></p><p>That means there is a vast dearth of properly epic creatures and races in the epic tier. The Forsaken and Weavers spring to mind as making sense as epic races, but few others.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5734270, member: 326"] Hey Votan! :) Well, in the 1E Forgotten Realms Boxed Set they added another two ages of Dragon. So you could have had a 111 hp Large Red dragon. I think the goal of 2E/3E (as I recall stated at the time) was to make dragons the most powerful (or thereabouts) creatures in the game. So it made sense for some degree of inflation in their case. The problem with that approach is that they folded epic into core, but again this just becomes epic in name. The end of the 'core' game should be the beginning of the epic game. Things like Ancient Dragons, Balors and Tarrasques should be foes encountered at the end of the Paragon Tier. By comparison, the epic tier should be Dragon Gods, Demon Princes and Godzilla. But the epic tier skips such foes until the very end. Also, since the Lord of the Rings (movie), the Balor has clearly been increased to Huge size to parallel the Balrog. I was thinking that what 4E does badly is sacrifices verisimilitude. If we were to assign races a default level based on individual threat levels we might end up with something like: COMMON 1. Goblin, Kobold 2. Hobgoblin, Bullywug 3. Orc, Lizardman 4. Gnoll, Sahuagin 5. Bugbear, Thri-Kreen UNCOMMON 6. Derro 7. Duergar 8. Kuo-Toa 9. Drow 10. Yuan-Ti PLANAR COMMON 11. Eladrin 12. Shadar-Kai 13. Githyanki 14. Rakshasa 15. Mind Flayer So the bulk of Drow or Yuan-Ti encounters should be in and around high heroic/low paragon tier. Not high epic (as detailed in MM3). That means there is a vast dearth of properly epic creatures and races in the epic tier. The Forsaken and Weavers spring to mind as making sense as epic races, but few others. [/QUOTE]
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