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General Tabletop Discussion
*TTRPGs General
A new Tier System for 5E
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<blockquote data-quote="Upper_Krust" data-source="post: 5735139" data-attributes="member: 326"><p>Hey RangerWickett! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>My suggestion is to use UNIT rules similar to the SWARM rules.</p><p></p><p>Unit of 10 = +6 Levels (size: Huge)</p><p>Unit of 100 = +12 Levels (size: 10x10 squares)</p><p>Unit of 1000 = +18 Levels (size: 30x30 squares)</p><p>Unit of 10,000 = +24 Levels (size: 100x100 squares)</p><p></p><p>e.g.</p><p>Basic Orc = Level 3 Soldier</p><p>Unit of 1000 Orcs = Level 21 Soldier</p><p></p><p>As a rule of thumb, UNIT commanders will be 5 levels lower than the UNIT itself (before RANK adjustments).</p><p></p><p>e.g.</p><p>Unit of 1000 orcs (Level 21) would be commanded by an orc of Level 16</p><p></p><p>Alternately you could convert the 1000 orcs (Level 21) to a Level 12 Solo Soldier and make the commander a Level 12 Elite.</p><p></p><p>I have been working on some simple rules and modifiers for things like Routing, Terrain Advantage and Charismatic Leadership. But I think the entire ruleset could be done in 2 pages or less (discounting UNIT examples).</p><p></p><p>This way you can have both Mass Combat rules that are easy to use AND run individual heroes (or villains...or monsters) vs. armies of foes.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5735139, member: 326"] Hey RangerWickett! :) My suggestion is to use UNIT rules similar to the SWARM rules. Unit of 10 = +6 Levels (size: Huge) Unit of 100 = +12 Levels (size: 10x10 squares) Unit of 1000 = +18 Levels (size: 30x30 squares) Unit of 10,000 = +24 Levels (size: 100x100 squares) e.g. Basic Orc = Level 3 Soldier Unit of 1000 Orcs = Level 21 Soldier As a rule of thumb, UNIT commanders will be 5 levels lower than the UNIT itself (before RANK adjustments). e.g. Unit of 1000 orcs (Level 21) would be commanded by an orc of Level 16 Alternately you could convert the 1000 orcs (Level 21) to a Level 12 Solo Soldier and make the commander a Level 12 Elite. I have been working on some simple rules and modifiers for things like Routing, Terrain Advantage and Charismatic Leadership. But I think the entire ruleset could be done in 2 pages or less (discounting UNIT examples). This way you can have both Mass Combat rules that are easy to use AND run individual heroes (or villains...or monsters) vs. armies of foes. [/QUOTE]
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