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A new Twilight:2000... how would you do it?
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<blockquote data-quote="Goodsport" data-source="post: 1492983" data-attributes="member: 1550"><p>Personally, the first thing I would do is release a reprint of the <em>Version 2.2</em> version of the game, along with all of the past modules (there were three versions of the game made: the <a href="http://www.waynesbooks.com/images/graphics/t12.jpg" target="_blank">First Edition</a> version (1984), the <a href="http://www.waynesbooks.com/images/graphics/t2000v2box.jpg" target="_blank">Second Edition</a> version (1990) and the <a href="http://www.waynesbooks.com/images/graphics/t22a.jpg" target="_blank">Version 2.2</a> version (1993)). Personally, I think that it's unfortunate that the <a href="http://www.waynesbooks.com/images/graphics/t2000reprint.jpg" target="_blank">recent reprint</a> included the <em>First Edition</em> ruleset, as it was much clunkier than later editions</p><p></p><p>Even the background story (events happening 1989-2000) included in <em>Version 2.2</em> could still be released "as is" today, unlike the background stories as written in the first two versions. That's because when v2.2 was released in 1993, the writers were able to take a point in the past (namely, the August 1991 Soviet coup attempt - in the game, KGB's Alpha Team obeyed the coup leaders' orders, stormed the Russian White House, and killed Boris Yeltsin and everyone else in there, thus preserving the Soviet Union for the rest of the written timeline to follow suit - in real life, no one obeyed the coup leaders' orders to storm the Russian White House) and change the game-world into a "what-if" world whose background story no longer needed revising. The first two versions of this game didn't have such benefit of hindsight.</p><p></p><p>But if a current game system needed to be used, I would probably go with GURPS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>-G</p></blockquote><p></p>
[QUOTE="Goodsport, post: 1492983, member: 1550"] Personally, the first thing I would do is release a reprint of the [i]Version 2.2[/i] version of the game, along with all of the past modules (there were three versions of the game made: the [url=http://www.waynesbooks.com/images/graphics/t12.jpg]First Edition[/url] version (1984), the [url=http://www.waynesbooks.com/images/graphics/t2000v2box.jpg]Second Edition[/url] version (1990) and the [url=http://www.waynesbooks.com/images/graphics/t22a.jpg]Version 2.2[/url] version (1993)). Personally, I think that it's unfortunate that the [url=http://www.waynesbooks.com/images/graphics/t2000reprint.jpg]recent reprint[/url] included the [i]First Edition[/i] ruleset, as it was much clunkier than later editions Even the background story (events happening 1989-2000) included in [i]Version 2.2[/i] could still be released "as is" today, unlike the background stories as written in the first two versions. That's because when v2.2 was released in 1993, the writers were able to take a point in the past (namely, the August 1991 Soviet coup attempt - in the game, KGB's Alpha Team obeyed the coup leaders' orders, stormed the Russian White House, and killed Boris Yeltsin and everyone else in there, thus preserving the Soviet Union for the rest of the written timeline to follow suit - in real life, no one obeyed the coup leaders' orders to storm the Russian White House) and change the game-world into a "what-if" world whose background story no longer needed revising. The first two versions of this game didn't have such benefit of hindsight. But if a current game system needed to be used, I would probably go with GURPS. :) -G [/QUOTE]
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