Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A new Twilight:2000... how would you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="3catcircus" data-source="post: 1494789" data-attributes="member: 16077"><p><a href="http://www.usinternet.com/users/mitch/t2k/index.htm" target="_blank">Mitch Berg's Twilight:2000/Merc:2000 Website</a> </p><p> </p><p></p><p></p><p>I agree to the extent that extremely hard tasks were hard for everyone - but I don't necessarily know if a linear DC approach *isn't* being applied. The problem is really with the fact that you have to round down - better to round up when determining x1/2 and x1/4 chances to succeed.</p><p></p><p></p><p></p><p></p><p></p><p>Any chance of seeing that particular mechanic? How does it differ from the idea of "Quick Kills" in TW2K, Dark Conspiracy and TNE? That is - if your roll succeeds, you can roll a second d20 - if this second roll is less than the damage rating of a weapon (i.e. roll less than a 3 when using an M16A2, which has a DAM rating of 3) and it results in an instant kill. How does it differ from a different (house rule?) method of assigning an Outstanding Success (succeed by more than 10) as a critical hit doing double damage?</p><p></p><p></p><p></p><p>Yes - they *are* much simply. However, I like the option of using either - and a v2.0 system results in a much faster, more furious firefight (even though the out-of-game paperwork may take longer).</p><p></p><p></p><p></p><p>I based my statement solely on the fact that WOTC d20 is a skill/feat/class/level based system. I just can't see making prestige classes for "Ranger" or "USMC Sniper" or feats like "SERE School graduate" or "Naval Nuclear Reactor Operator" - And, to paraphrase someone on a TW2K message board - "Hearing someone describe their character as a Infantryman 3/Ranger 3 makes me shudder." The d20 mechanic itself (skill ranks + bonus vs. DC) works just fine. It is the underlying class/level/feat system that would, I think, ruin a TW2K remake. </p><p></p><p>I GC a Shadowforce Archer Spycraft campaign - d20 works well for this because of the campaign setting (psionics, The Fringe, Mystics, etc.) I wonder how realistic it would end up being if I ran a straight campaign, or used The 60's book?</p><p></p><p>Bottom line for me is - stick with a purely skills based system. You'd have to have military or civilian ranks that do *not* act like levels (how many worthless senior NCOs or managers have you had to deal with in civilian or military life?) to preserve the feel of the game.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 1494789, member: 16077"] [URL=http://www.usinternet.com/users/mitch/t2k/index.htm]Mitch Berg's Twilight:2000/Merc:2000 Website[/URL] I agree to the extent that extremely hard tasks were hard for everyone - but I don't necessarily know if a linear DC approach *isn't* being applied. The problem is really with the fact that you have to round down - better to round up when determining x1/2 and x1/4 chances to succeed. Any chance of seeing that particular mechanic? How does it differ from the idea of "Quick Kills" in TW2K, Dark Conspiracy and TNE? That is - if your roll succeeds, you can roll a second d20 - if this second roll is less than the damage rating of a weapon (i.e. roll less than a 3 when using an M16A2, which has a DAM rating of 3) and it results in an instant kill. How does it differ from a different (house rule?) method of assigning an Outstanding Success (succeed by more than 10) as a critical hit doing double damage? Yes - they *are* much simply. However, I like the option of using either - and a v2.0 system results in a much faster, more furious firefight (even though the out-of-game paperwork may take longer). I based my statement solely on the fact that WOTC d20 is a skill/feat/class/level based system. I just can't see making prestige classes for "Ranger" or "USMC Sniper" or feats like "SERE School graduate" or "Naval Nuclear Reactor Operator" - And, to paraphrase someone on a TW2K message board - "Hearing someone describe their character as a Infantryman 3/Ranger 3 makes me shudder." The d20 mechanic itself (skill ranks + bonus vs. DC) works just fine. It is the underlying class/level/feat system that would, I think, ruin a TW2K remake. I GC a Shadowforce Archer Spycraft campaign - d20 works well for this because of the campaign setting (psionics, The Fringe, Mystics, etc.) I wonder how realistic it would end up being if I ran a straight campaign, or used The 60's book? Bottom line for me is - stick with a purely skills based system. You'd have to have military or civilian ranks that do *not* act like levels (how many worthless senior NCOs or managers have you had to deal with in civilian or military life?) to preserve the feel of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A new Twilight:2000... how would you do it?
Top