Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A new Twilight:2000... how would you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ddougan" data-source="post: 1500655" data-attributes="member: 11480"><p>The fractional maths was a bit misleading - cos 2300AD weapons started off doing 0.x damage - so it would be easy to simply map this to "x".</p><p></p><p>So if you wanted to do this for Twilight, I'd take the average damage for the weapon (say 10 for a 3D6 assault rifle), and then use a D20 for the severity.</p><p></p><p>So:</p><p></p><p>(1) Roll Hit Location (1D10)</p><p> 1 = Head (+3 to severity)</p><p> 2 = Heart/Chest (+2 to severity)</p><p> 3 = Left Arm (-1 to severity)</p><p> 4 = Right Arm (-1 to severity)</p><p> 5 = Chest (+1 to severity)</p><p> 6 = Abdomen (+1 to severity)</p><p> 7 = Left Thigh (+0 to severity)</p><p> 8 = Right Thigh (+0 to severity)</p><p> 9 = Left Lower Leg (-1 to severity)</p><p> 10 = Right Lower Leg (-1 to severity)</p><p></p><p>(2) Determine Potential Severity (1D10 + hit location modifier)</p><p> 1 = No Effect (scratch wound)</p><p> 2,3,4,5 = Potential Light</p><p> 6,7,8 = Potential Serious</p><p> 9,10 = Potential Kill</p><p></p><p>Additional modifiers to severity: +1 if Damage > 20; +2 if Damage > 30 etc</p><p></p><p>(3) Determine Actual Severity (1D20 vs weapon damage)</p><p> If D20 roll <= Damage, then inflict potential severity as actual severity</p><p> If D20 roll > Damage, then inflict one less level of severity as actual</p><p></p><p>A 20 is always considered to be > Damage (even if its a big gun doing more than 20 points of Damage)</p><p></p><p></p><p></p><p>For D20 mechanics (say Spycraft), you could base this on Saving Throw (a bit like how they did it in Unearthed Arcana).</p><p></p><p>Roll Hit Location</p><p>Roll Potential Severity</p><p>Make Saving Throw (DC = 5+ Amount of Damage)</p><p></p><p>If the Saving Throw fails, then inflict potential severity as actual</p><p>If the Saving Throw succeeds, then inflict one less level of severity as actual</p><p></p><p>This would lead to a Spycraft without VP or Wounds (because your wound level imposes penalities - e.g. serious head = unconscious, serious arm = cant use it, serious leg = cant walk on it).</p><p></p><p></p><p></p><p></p><p>I hear you. I don't think D20 is perfect for Twilight (I wouldnt use it in my perfect remake of TW2K) - I just think its completely capable of doing a great job on it (though again, I already dislike the T20 Twilight).</p><p></p><p>And I agree that careful design needs to be done to correctly model class features, feats and skills.</p><p></p><p>Some of the things you mentioned could be handled by proficiencies (this is actually one of the few things I disliked about the GDW House System - there wasn't really a good way of defining proficiency aside from skill - so anyone with Medical could do surgery, whereas in teh real world, you'd need to be proficient as a Heart Surgeon, or a Brain Surgeon etc. So in my perfect re-release of TW2K, there'd be skills that say how good you are at something, and additional proficiencies that say what complicated stuff you can do at your skill level (there could even be levels of proficiency - so Basic Brain Surgery (!!!) would be Medical with a -2 modifier, Normal Brain Surgery (!!!) would be Medical, and Advanced Brain Surgery would be Medical with +2 modifier).</p><p></p><p></p><p></p><p>Oh definetly - since I'm foreign to you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And lets not forget, much of Twilight was originally set in Europe, so I'd like to see it keep the flavour of German, French etc military.</p></blockquote><p></p>
[QUOTE="ddougan, post: 1500655, member: 11480"] The fractional maths was a bit misleading - cos 2300AD weapons started off doing 0.x damage - so it would be easy to simply map this to "x". So if you wanted to do this for Twilight, I'd take the average damage for the weapon (say 10 for a 3D6 assault rifle), and then use a D20 for the severity. So: (1) Roll Hit Location (1D10) 1 = Head (+3 to severity) 2 = Heart/Chest (+2 to severity) 3 = Left Arm (-1 to severity) 4 = Right Arm (-1 to severity) 5 = Chest (+1 to severity) 6 = Abdomen (+1 to severity) 7 = Left Thigh (+0 to severity) 8 = Right Thigh (+0 to severity) 9 = Left Lower Leg (-1 to severity) 10 = Right Lower Leg (-1 to severity) (2) Determine Potential Severity (1D10 + hit location modifier) 1 = No Effect (scratch wound) 2,3,4,5 = Potential Light 6,7,8 = Potential Serious 9,10 = Potential Kill Additional modifiers to severity: +1 if Damage > 20; +2 if Damage > 30 etc (3) Determine Actual Severity (1D20 vs weapon damage) If D20 roll <= Damage, then inflict potential severity as actual severity If D20 roll > Damage, then inflict one less level of severity as actual A 20 is always considered to be > Damage (even if its a big gun doing more than 20 points of Damage) For D20 mechanics (say Spycraft), you could base this on Saving Throw (a bit like how they did it in Unearthed Arcana). Roll Hit Location Roll Potential Severity Make Saving Throw (DC = 5+ Amount of Damage) If the Saving Throw fails, then inflict potential severity as actual If the Saving Throw succeeds, then inflict one less level of severity as actual This would lead to a Spycraft without VP or Wounds (because your wound level imposes penalities - e.g. serious head = unconscious, serious arm = cant use it, serious leg = cant walk on it). I hear you. I don't think D20 is perfect for Twilight (I wouldnt use it in my perfect remake of TW2K) - I just think its completely capable of doing a great job on it (though again, I already dislike the T20 Twilight). And I agree that careful design needs to be done to correctly model class features, feats and skills. Some of the things you mentioned could be handled by proficiencies (this is actually one of the few things I disliked about the GDW House System - there wasn't really a good way of defining proficiency aside from skill - so anyone with Medical could do surgery, whereas in teh real world, you'd need to be proficient as a Heart Surgeon, or a Brain Surgeon etc. So in my perfect re-release of TW2K, there'd be skills that say how good you are at something, and additional proficiencies that say what complicated stuff you can do at your skill level (there could even be levels of proficiency - so Basic Brain Surgery (!!!) would be Medical with a -2 modifier, Normal Brain Surgery (!!!) would be Medical, and Advanced Brain Surgery would be Medical with +2 modifier). Oh definetly - since I'm foreign to you :) And lets not forget, much of Twilight was originally set in Europe, so I'd like to see it keep the flavour of German, French etc military. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A new Twilight:2000... how would you do it?
Top