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A new type of magic
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<blockquote data-quote="Coredump" data-source="post: 2245631" data-attributes="member: 6939"><p>Despite MM's apparent attitude.... he has a point. </p><p></p><p>Granted the mage has a larger choice of 'power words', but the barbarian can do much more damage with one, since he has more hit points to 'spend' on an attack.</p><p></p><p>Also, how do you deal with non-damaging spells? Grease, teleport, mage armor, etc. (or the equivalent type of spell effect.)</p><p></p><p>Also, do the players choose their powerword for the level, or do you assign it?</p><p></p><p>How many powerwords have you thought of? I would suggest 3 times as many as any one player would need by 20th level. (So, if a mage can have 20 at level 20, I say you need at least 60 words to choose from.)</p></blockquote><p></p>
[QUOTE="Coredump, post: 2245631, member: 6939"] Despite MM's apparent attitude.... he has a point. Granted the mage has a larger choice of 'power words', but the barbarian can do much more damage with one, since he has more hit points to 'spend' on an attack. Also, how do you deal with non-damaging spells? Grease, teleport, mage armor, etc. (or the equivalent type of spell effect.) Also, do the players choose their powerword for the level, or do you assign it? How many powerwords have you thought of? I would suggest 3 times as many as any one player would need by 20th level. (So, if a mage can have 20 at level 20, I say you need at least 60 words to choose from.) [/QUOTE]
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