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A New Version of Toughness - More Worthwhile?
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<blockquote data-quote="Nifft" data-source="post: 3123367" data-attributes="member: 6562"><p>Now I'm thinking about the difference between Toughness, Improved Toughness, Sturdy and my normal HP generation method. It boils down to what is rewarded.</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Toughness</strong> -- NOTHING is rewarded. You gain a flat bonus, period.</li> <li data-xf-list-type="ul"> <strong>Improved Toughness</strong> -- LEVEL is rewarded. You get a benefit every time you go up in level.</li> <li data-xf-list-type="ul"> <strong>Sturdy</strong> -- ABILITY SCORE is rewarded (higher Con = higher bonus).</li> <li data-xf-list-type="ul"> <strong>Nifft's Awesome Idea</strong> -- HIT DIE SIZE is rewarded. Barbarians benefit more than Sorcerers.</li> </ul><p></p><p>So... perhaps there should be three feats (or one Talent and two feats).</p><p></p><p><strong>Tough Talent</strong> (Talent) 1st level only, you always gain at least half your HD when gaining a level, and you get +3 hp at 1st level. Taken once only.</p><p></p><p><strong>Sturdy</strong>: 2x Con to HP (or +4 hp, whichever is more), one-time bonus, you may take this Feat multiple times.</p><p></p><p><strong>Tough Ceremony</strong>: (Ceremonial) You gain 2 hp every three levels, retroactively and for all future levels. Taken once only.</p><p></p><p>Sturdy would continue to be the buff of choice for Dracha with Con 20, while Mojh Magisters might prefer to take the Tough Ceremony at 6th level (which will give them the same immediate benefit as Sturdy, but will continue to grow over time).</p><p></p><p>Truely tankish Dracha Warmains would take Tough Talent and Tough Ceremony at 1st level, and then take Sturdy for each additional Feat they get. Boring, but hard to kill by conventional means. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thoughts?</p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3123367, member: 6562"] Now I'm thinking about the difference between Toughness, Improved Toughness, Sturdy and my normal HP generation method. It boils down to what is rewarded. [list] [*] [b]Toughness[/b] -- NOTHING is rewarded. You gain a flat bonus, period. [*] [b]Improved Toughness[/b] -- LEVEL is rewarded. You get a benefit every time you go up in level. [*] [b]Sturdy[/b] -- ABILITY SCORE is rewarded (higher Con = higher bonus). [*] [b]Nifft's Awesome Idea[/b] -- HIT DIE SIZE is rewarded. Barbarians benefit more than Sorcerers. [/list] So... perhaps there should be three feats (or one Talent and two feats). [b]Tough Talent[/b] (Talent) 1st level only, you always gain at least half your HD when gaining a level, and you get +3 hp at 1st level. Taken once only. [b]Sturdy[/b]: 2x Con to HP (or +4 hp, whichever is more), one-time bonus, you may take this Feat multiple times. [b]Tough Ceremony[/b]: (Ceremonial) You gain 2 hp every three levels, retroactively and for all future levels. Taken once only. Sturdy would continue to be the buff of choice for Dracha with Con 20, while Mojh Magisters might prefer to take the Tough Ceremony at 6th level (which will give them the same immediate benefit as Sturdy, but will continue to grow over time). Truely tankish Dracha Warmains would take Tough Talent and Tough Ceremony at 1st level, and then take Sturdy for each additional Feat they get. Boring, but hard to kill by conventional means. ;) Thoughts? Thanks, -- N [/QUOTE]
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