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A New Warlock Need C&C
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<blockquote data-quote="Asurya" data-source="post: 4052260" data-attributes="member: 59648"><p>OK, sth bugged me somehow with your chart, so I checked my CArc... and I found out: you REDUCED invoc known!! why in the nin hells did you do that?</p><p>If anything Warlock suffer from lack of versatility, reducing access to what give that to them is couter-productivce don't you think?</p><p></p><p>I mean, Warlock is not a blaster (well he can be, but that's not all he can do), direct damage is not the best course of action anymay for caster in their right mind.</p><p></p><p>If you want to emphasise on damage dealing, you could use two different progression, as in the Dragonfire Adept (Draconomicon): one for the "utility" invocs, one for the shape / essence.</p><p></p><p>hope that helps.</p><p></p><p>BTW, just style nitpick but you could print your chart like this:</p><p>[code] [B]HD:[/B] d6</p><p> [B]BAB:[/B] medium</p><p> [B]Saves:[/B] low Fort, low Ref, high Will</p><p>[b]Skill points:[/b] 2</p><p>[b] Invocations known[/b]</p><p>[u][b]Lvl Special Lt Lr G D [/u][/b]</p><p>1 EB 1d6 1 - - -</p><p>2 EB 2d6, Detect magic 1 - - -</p><p>3 EB 3d6 2 - - -</p><p>4 Deceive item, Fiendish resil. 1 2 - - -</p><p>5 EB 4d6 2 1 - -</p><p>6 EB 5d6 2 1 - -</p><p>7 EB 6d6 2 2 - -</p><p>8 Fiendish resil. 2 2 2 - -</p><p>9 EB 7d6 2 2 1 -</p><p>10 EB 8d6 2 2 1 -</p><p>11 EB 9d6 2 2 2 -</p><p>12 Imbue item, Fiendish resist. 2, Fiendish resil. 3 2 2 2 -</p><p>13 EB 10d6 2 2 3 -</p><p>14 EB 11d6 2 2 3 -</p><p>15 EB 12d6 2 2 4 -</p><p>16 Fiendish resil. 4 2 2 4 -</p><p>17 EB 13d6 2 2 4 1</p><p>18 EB 14d6 2 2 4 1</p><p>19 EB 15d6 2 2 4 2</p><p>20 Fiendish resil. 5 2 2 4 2[/code]</p><p></p><p>[EDIT] OK, I didn't say it before but, you messed up with the access too.</p><p>Here is a diff:</p><p>[code] ORIGINAL YOUR</p><p> [b]Invocations known Invocations known[/b]</p><p>[u][b]Lvl[/u][/b] [u][b] Lt Lr G D [/u][/b] [u][b] Lt Lr G D [/u][/b]</p><p>1 1 - - - 1 - - -</p><p>2 2 - - - [COLOR=Red]1[/COLOR] - - -</p><p>3 2 - - - 2 - - -</p><p>4 3 - - - [COLOR=Red]2[/COLOR] - - -</p><p>5 3 - - - [COLOR=Red]2[/COLOR] [COLOR=Green]1[/COLOR] - -</p><p>6 3 1 - - [COLOR=Red]2[/COLOR] 1 - -</p><p>7 3 1 - - [COLOR=Red]2[/COLOR] [COLOR=Green]2[/COLOR] - -</p><p>8 3 2 - - [COLOR=Red]2[/COLOR] 2 - -</p><p>9 3 2 - - [COLOR=Red]2[/COLOR] 2 [COLOR=Green]1[/COLOR] -</p><p>10 3 3 - - [COLOR=Red]2 2[/COLOR] [COLOR=Green]1[/COLOR] -</p><p>11 3 3 1 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]2[/COLOR] -</p><p>12 3 3 1 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]2[/COLOR] -</p><p>13 3 3 2 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]3[/COLOR] -</p><p>14 3 3 2 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]3[/COLOR] -</p><p>15 3 3 3 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] -</p><p>16 3 3 3 1 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] [COLOR=Red]-[/COLOR]</p><p>17 3 3 3 1 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] 1</p><p>18 3 3 3 2 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] [COLOR=Red]1[/COLOR]</p><p>19 3 3 3 2 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] 2</p><p>20 3 3 3 3 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] [COLOR=Red]2[/COLOR]</p><p></p><p>with [COLOR=Green]green[/COLOR] being in favor of the player, [COLOR=Red]red[/COLOR] in his defavor[/code]</p><p></p><p>NOTE: I made a mistake in my other post when I said you can trade lower grade invoc for new ones, sorry only ToB do that</p><p>[/EDIT]</p></blockquote><p></p>
[QUOTE="Asurya, post: 4052260, member: 59648"] OK, sth bugged me somehow with your chart, so I checked my CArc... and I found out: you REDUCED invoc known!! why in the nin hells did you do that? If anything Warlock suffer from lack of versatility, reducing access to what give that to them is couter-productivce don't you think? I mean, Warlock is not a blaster (well he can be, but that's not all he can do), direct damage is not the best course of action anymay for caster in their right mind. If you want to emphasise on damage dealing, you could use two different progression, as in the Dragonfire Adept (Draconomicon): one for the "utility" invocs, one for the shape / essence. hope that helps. BTW, just style nitpick but you could print your chart like this: [code] [B]HD:[/B] d6 [B]BAB:[/B] medium [B]Saves:[/B] low Fort, low Ref, high Will [b]Skill points:[/b] 2 [b] Invocations known[/b] [u][b]Lvl Special Lt Lr G D [/u][/b] 1 EB 1d6 1 - - - 2 EB 2d6, Detect magic 1 - - - 3 EB 3d6 2 - - - 4 Deceive item, Fiendish resil. 1 2 - - - 5 EB 4d6 2 1 - - 6 EB 5d6 2 1 - - 7 EB 6d6 2 2 - - 8 Fiendish resil. 2 2 2 - - 9 EB 7d6 2 2 1 - 10 EB 8d6 2 2 1 - 11 EB 9d6 2 2 2 - 12 Imbue item, Fiendish resist. 2, Fiendish resil. 3 2 2 2 - 13 EB 10d6 2 2 3 - 14 EB 11d6 2 2 3 - 15 EB 12d6 2 2 4 - 16 Fiendish resil. 4 2 2 4 - 17 EB 13d6 2 2 4 1 18 EB 14d6 2 2 4 1 19 EB 15d6 2 2 4 2 20 Fiendish resil. 5 2 2 4 2[/code] [EDIT] OK, I didn't say it before but, you messed up with the access too. Here is a diff: [code] ORIGINAL YOUR [b]Invocations known Invocations known[/b] [u][b]Lvl[/u][/b] [u][b] Lt Lr G D [/u][/b] [u][b] Lt Lr G D [/u][/b] 1 1 - - - 1 - - - 2 2 - - - [COLOR=Red]1[/COLOR] - - - 3 2 - - - 2 - - - 4 3 - - - [COLOR=Red]2[/COLOR] - - - 5 3 - - - [COLOR=Red]2[/COLOR] [COLOR=Green]1[/COLOR] - - 6 3 1 - - [COLOR=Red]2[/COLOR] 1 - - 7 3 1 - - [COLOR=Red]2[/COLOR] [COLOR=Green]2[/COLOR] - - 8 3 2 - - [COLOR=Red]2[/COLOR] 2 - - 9 3 2 - - [COLOR=Red]2[/COLOR] 2 [COLOR=Green]1[/COLOR] - 10 3 3 - - [COLOR=Red]2 2[/COLOR] [COLOR=Green]1[/COLOR] - 11 3 3 1 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]2[/COLOR] - 12 3 3 1 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]2[/COLOR] - 13 3 3 2 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]3[/COLOR] - 14 3 3 2 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]3[/COLOR] - 15 3 3 3 - [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] - 16 3 3 3 1 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] [COLOR=Red]-[/COLOR] 17 3 3 3 1 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] 1 18 3 3 3 2 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] [COLOR=Red]1[/COLOR] 19 3 3 3 2 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] 2 20 3 3 3 3 [COLOR=Red]2 2[/COLOR] [COLOR=Green]4[/COLOR] [COLOR=Red]2[/COLOR] with [COLOR=Green]green[/COLOR] being in favor of the player, [COLOR=Red]red[/COLOR] in his defavor[/code] NOTE: I made a mistake in my other post when I said you can trade lower grade invoc for new ones, sorry only ToB do that [/EDIT] [/QUOTE]
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