Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Way to HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 6280981" data-attributes="member: 72555"><p>For extra effort, allow multiple HD to be spent, but you only gain the benefit of the <strong>highest</strong> one.</p><p></p><p>---</p><p></p><p>I have played around with a wargame inspired HD system vaguely like this. HD become your combat prowess, not just your durability.</p><p></p><p>In combat, you roll your HD and play RISK against foes you are engaged with. (each turn you engage, then evaluate -- everyone rolls their HD, and you sort highest to lowest).</p><p></p><p>Any HD that <strong>A</strong> is defeated (strictly less than) its opposing die, and <strong>B</strong> has the same even-odd parity as its opposing die is removed.</p><p></p><p>In addition, if you lose more of these contests than you win, some other game fiction happens -- the foe can retreat, get by you to attack an ally, or the like.</p><p></p><p>You can add weapons and armor to the game. Each can contribute a die. If your weapon die is eliminated, you are disarmed. Similarly for armor and shield. Possibly your armor/shield dice cannot cause foes dice to be eliminated, but can only "soak" hits, but that is tricky.</p><p></p><p>Spells, like a fireball, create a "one off" foe who attacks the targets in the area.</p><p></p><p>Now, this isn't all that on topic -- but the even/odd subsystem, and turn-based evaluation, could be useful.</p><p></p><p>Suppose everyone declares their action and then you evaluate. Then the many-goblin attack becomes one wad of damage which you can soak with HD.</p><p></p><p>If you go even/odd, maybe on each attack if your best HD roll beats the incoming damage it is not lost. So if you spend 1d10 HD to soak a 1d4 attack, and you beat it, you don't lose your HD. If it ties or beats you, you lose your HD.</p><p></p><p>Melee type characters (or non-spellcasters) could have a system whereby they get to keep any HD that rolls "same parity" as the damage they are soaking (which basically works out to "keep half of your HD you roll"), and you can make HD in general harder to recover. This would give said melee characters more staying power.</p><p></p><p>Armor and Shields could have HD instead of granting AC. Magical armor and shields might have more than 1 HD. Armor could have HD that is hard to eliminate (odd/even rule like melee PC HD), while shields would be easy to sunder/lose the HD. Magical armor/shields would repair themselves between battles. Non-magical shields you'd just have to draw a backup. Non-magicl armor that had been penetrated would be repairable, possibly.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 6280981, member: 72555"] For extra effort, allow multiple HD to be spent, but you only gain the benefit of the [B]highest[/B] one. --- I have played around with a wargame inspired HD system vaguely like this. HD become your combat prowess, not just your durability. In combat, you roll your HD and play RISK against foes you are engaged with. (each turn you engage, then evaluate -- everyone rolls their HD, and you sort highest to lowest). Any HD that [B]A[/B] is defeated (strictly less than) its opposing die, and [B]B[/B] has the same even-odd parity as its opposing die is removed. In addition, if you lose more of these contests than you win, some other game fiction happens -- the foe can retreat, get by you to attack an ally, or the like. You can add weapons and armor to the game. Each can contribute a die. If your weapon die is eliminated, you are disarmed. Similarly for armor and shield. Possibly your armor/shield dice cannot cause foes dice to be eliminated, but can only "soak" hits, but that is tricky. Spells, like a fireball, create a "one off" foe who attacks the targets in the area. Now, this isn't all that on topic -- but the even/odd subsystem, and turn-based evaluation, could be useful. Suppose everyone declares their action and then you evaluate. Then the many-goblin attack becomes one wad of damage which you can soak with HD. If you go even/odd, maybe on each attack if your best HD roll beats the incoming damage it is not lost. So if you spend 1d10 HD to soak a 1d4 attack, and you beat it, you don't lose your HD. If it ties or beats you, you lose your HD. Melee type characters (or non-spellcasters) could have a system whereby they get to keep any HD that rolls "same parity" as the damage they are soaking (which basically works out to "keep half of your HD you roll"), and you can make HD in general harder to recover. This would give said melee characters more staying power. Armor and Shields could have HD instead of granting AC. Magical armor and shields might have more than 1 HD. Armor could have HD that is hard to eliminate (odd/even rule like melee PC HD), while shields would be easy to sunder/lose the HD. Magical armor/shields would repair themselves between battles. Non-magical shields you'd just have to draw a backup. Non-magicl armor that had been penetrated would be repairable, possibly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Way to HP
Top