Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
A new way to see the cleric...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6041527" data-attributes="member: 1165"><p>We already have problems with paladin codes, which (among other things) give DMs the ability to take away their powers right away. One way to lose these powers is to associate with dishonorable people, eg the other PCs, so the paladin player feels pressured to convert the other PCs (eg preach), which the other PCs don't like. That sort of stuff is RP, not rules, and it's not a good idea to introduce this kind of conflict to many gaming groups.</p><p></p><p>Since healing is currently required (there's not enough non-magic healing options) this means every party gets saddled with someone with an obstructive code of conduct. (It doesn't have to be lawful good; a cleric of a chaotic neutral deity might be worse!)</p><p></p><p>Clerics just need different kinds of spells. The cleric has Lance of Faith (or Radiant Lance) in D&DN. Alas, it's just a beam of light that attacks Ref and does high damage at-will. It's not much different from Magic Missile (it just does higher damage and can miss). Boring.</p><p></p><p>The 4e power has a micro-buff. Nearly everything the 4e cleric does has a micro-buff. Even Spiritual Weapon (the target grants combat advantage to the cleric's allies; so they get an indirect buff, and rogues really like it when you use this prayer). This is all because the cleric is a <strong>leader</strong> (apart from the healing) and so was structured this way.</p><p></p><p>Compared to previous editions, the cleric has fewer self-buffs, fewer control powers and as few powers that just do damage (eg Flame Strike).</p><p></p><p>Prior versions of D&D just gave clerics nearly everything. This was made worse with spheres; while it's great for flavor that clerics could pick and choose spheres, it meant any two clerics might have <strong>nothing</strong> in common, to the point where they shouldn't even be members of the same class, and leaving the DM less ability to prepare adventures to suit them.</p><p></p><p>On a note more related to the OP (eg distinguishing cleric types), I'm fully in favor of something like domains or Channel Divinity to distinguish clerics who worship different deities. A lawful good cleric might take the Sacrifice domain, for instance, quite a bit different from a cleric who takes domains like Slaughter or Tyranny.</p><p></p><p>For ease of play if for no other reason, I'm leery of trying to introduce too much flexibility to the cleric class. I don't think the same class can or should represent a priest of Pelor or deathpriest of Wee Jas or Orcus. These more "specialty priests" should be their own class, and not try to occupy the "leader" role.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6041527, member: 1165"] We already have problems with paladin codes, which (among other things) give DMs the ability to take away their powers right away. One way to lose these powers is to associate with dishonorable people, eg the other PCs, so the paladin player feels pressured to convert the other PCs (eg preach), which the other PCs don't like. That sort of stuff is RP, not rules, and it's not a good idea to introduce this kind of conflict to many gaming groups. Since healing is currently required (there's not enough non-magic healing options) this means every party gets saddled with someone with an obstructive code of conduct. (It doesn't have to be lawful good; a cleric of a chaotic neutral deity might be worse!) Clerics just need different kinds of spells. The cleric has Lance of Faith (or Radiant Lance) in D&DN. Alas, it's just a beam of light that attacks Ref and does high damage at-will. It's not much different from Magic Missile (it just does higher damage and can miss). Boring. The 4e power has a micro-buff. Nearly everything the 4e cleric does has a micro-buff. Even Spiritual Weapon (the target grants combat advantage to the cleric's allies; so they get an indirect buff, and rogues really like it when you use this prayer). This is all because the cleric is a [b]leader[/b] (apart from the healing) and so was structured this way. Compared to previous editions, the cleric has fewer self-buffs, fewer control powers and as few powers that just do damage (eg Flame Strike). Prior versions of D&D just gave clerics nearly everything. This was made worse with spheres; while it's great for flavor that clerics could pick and choose spheres, it meant any two clerics might have [b]nothing[/b] in common, to the point where they shouldn't even be members of the same class, and leaving the DM less ability to prepare adventures to suit them. On a note more related to the OP (eg distinguishing cleric types), I'm fully in favor of something like domains or Channel Divinity to distinguish clerics who worship different deities. A lawful good cleric might take the Sacrifice domain, for instance, quite a bit different from a cleric who takes domains like Slaughter or Tyranny. For ease of play if for no other reason, I'm leery of trying to introduce too much flexibility to the cleric class. I don't think the same class can or should represent a priest of Pelor or deathpriest of Wee Jas or Orcus. These more "specialty priests" should be their own class, and not try to occupy the "leader" role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A new way to see the cleric...
Top