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A new way to see the cleric...
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<blockquote data-quote="Blackbrrd" data-source="post: 6041535" data-attributes="member: 63962"><p>Combat-wise the cleric could (in 3e) self-buff up to about the power of a fighter, but with fewer feats. Divine Power, Divine Favour and Rightous Might did most of the heavy lifting here.</p><p></p><p>Party support is another area he did well, with protection spells, Greater magic weapon/armor.</p><p></p><p>The anti-evil side of a cleric was pretty good as well, but it was often underutilized.</p><p></p><p>The cleric obviously did healing as well, and could with spells like heal, mass heal double or triple the amount of damage a party could handle in combat.</p><p></p><p>For me, the cleric also had the opportunity to be the diplomat of a party with the Diplomacy skill. He would often have a social reason to be good at it - as opposed to the typical Rogue diplomat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The cleric could also be a pretty strong blaster with flame strike, blade barrier and similar spells. </p><p></p><p>Anyway, the cleric couldn't be a self-buffed fighter, party buffer, healer and blaster all in the same encounter. He was really constrained by the amounts of action he had. I played a cleric from level 1-18 and as he got higher up more and more paths opened up. Like the healer or blaster roles. (In combat healing before the Heal spell is mostly a waste of time, while he doesn't get the blaster role before he has a good deal of spell slots available for flame strike or blade barrier).</p><p></p><p>It was possible to make some really insane builds with the cleric, but if you weren't optimizing the hell out of it, he was a very strong character shoring up the weak points of a party, making it more flexible. In any of the roles except as a healer, the other classes were usually stronger, but he would be a very good backup fighter, diplomat or blaster.</p><p></p><p>For me the cleric in 3e could in many ways be the most diverse character and extremely strong in many areas without taking the spotlight away from other classes. It was lots of fun to play and since quite a lot of the spells were support spells of some kind, he could often be an enabler for the rest of the party.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6041535, member: 63962"] Combat-wise the cleric could (in 3e) self-buff up to about the power of a fighter, but with fewer feats. Divine Power, Divine Favour and Rightous Might did most of the heavy lifting here. Party support is another area he did well, with protection spells, Greater magic weapon/armor. The anti-evil side of a cleric was pretty good as well, but it was often underutilized. The cleric obviously did healing as well, and could with spells like heal, mass heal double or triple the amount of damage a party could handle in combat. For me, the cleric also had the opportunity to be the diplomat of a party with the Diplomacy skill. He would often have a social reason to be good at it - as opposed to the typical Rogue diplomat. ;) The cleric could also be a pretty strong blaster with flame strike, blade barrier and similar spells. Anyway, the cleric couldn't be a self-buffed fighter, party buffer, healer and blaster all in the same encounter. He was really constrained by the amounts of action he had. I played a cleric from level 1-18 and as he got higher up more and more paths opened up. Like the healer or blaster roles. (In combat healing before the Heal spell is mostly a waste of time, while he doesn't get the blaster role before he has a good deal of spell slots available for flame strike or blade barrier). It was possible to make some really insane builds with the cleric, but if you weren't optimizing the hell out of it, he was a very strong character shoring up the weak points of a party, making it more flexible. In any of the roles except as a healer, the other classes were usually stronger, but he would be a very good backup fighter, diplomat or blaster. For me the cleric in 3e could in many ways be the most diverse character and extremely strong in many areas without taking the spotlight away from other classes. It was lots of fun to play and since quite a lot of the spells were support spells of some kind, he could often be an enabler for the rest of the party. [/QUOTE]
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