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A new way to see the cleric...
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<blockquote data-quote="SageMinerve" data-source="post: 6041834" data-attributes="member: 69067"><p>Reading the posts following my OP, I realize I could have been clearer.</p><p></p><p>The main point was not the mechanical implementation of morality, it was that clerics should play differently, and not just from a spell list POV. My proposition with a Code of conduct was an example of how such a differentiation could be implemented.</p><p></p><p>I'll be satisfied with D&D Next on this aspect if we end up with a cleric that doesn't feel like a wizard that has different spells. The difference should be much more than that.</p><p></p><p></p><p></p><p></p><p></p><p>I agree that such an implementation represents a HUGE change from <em>status quo</em>, and as such can't be for everyone. If such a thing gets developped, it should probably be put into a module.</p><p></p><p>Quick point on the Vampire thing. I'm not saying that I want to turn D&D into VtM. You are right [MENTION=84383]kerleth[/MENTION] when you say that VtM is very RP-centric. This is not the case with D&D, and trying to change that would be a mistake for me. D&D can certainly use better RP tools, but it should stay what it is: a hack & slash fantasy game with SOME aspects of RP and exploration. </p><p></p><p>I know they (WotC) have said that they want the three pillars to have equal importance but frankly, they never have and they never will, at least not with what we've seen this far from the playtests.</p><p></p><p></p><p></p><p>Here I have to strongly disagree. Different spells don't make a different character. It should be much more than that.</p><p></p><p>Think about it. Contrary to almost everyone else, the cleric owes much of his power not to himself, but to a deity. It HAS to have an impact on how the character feels, acts and plays.</p><p></p><p></p><p></p><p>Yes, clerics that worship different ideas/entities should be differentiated, and Domains are a good way to do it. But differentiation between clerics is less important in my eyes than differentiation between clerics and other spell casters.</p><p></p><p></p><p></p><p>But I wish that being a cleric and what that means for a character meant much more than just the mechanics.</p></blockquote><p></p>
[QUOTE="SageMinerve, post: 6041834, member: 69067"] Reading the posts following my OP, I realize I could have been clearer. The main point was not the mechanical implementation of morality, it was that clerics should play differently, and not just from a spell list POV. My proposition with a Code of conduct was an example of how such a differentiation could be implemented. I'll be satisfied with D&D Next on this aspect if we end up with a cleric that doesn't feel like a wizard that has different spells. The difference should be much more than that. I agree that such an implementation represents a HUGE change from [I]status quo[/I], and as such can't be for everyone. If such a thing gets developped, it should probably be put into a module. Quick point on the Vampire thing. I'm not saying that I want to turn D&D into VtM. You are right [MENTION=84383]kerleth[/MENTION] when you say that VtM is very RP-centric. This is not the case with D&D, and trying to change that would be a mistake for me. D&D can certainly use better RP tools, but it should stay what it is: a hack & slash fantasy game with SOME aspects of RP and exploration. I know they (WotC) have said that they want the three pillars to have equal importance but frankly, they never have and they never will, at least not with what we've seen this far from the playtests. Here I have to strongly disagree. Different spells don't make a different character. It should be much more than that. Think about it. Contrary to almost everyone else, the cleric owes much of his power not to himself, but to a deity. It HAS to have an impact on how the character feels, acts and plays. Yes, clerics that worship different ideas/entities should be differentiated, and Domains are a good way to do it. But differentiation between clerics is less important in my eyes than differentiation between clerics and other spell casters. But I wish that being a cleric and what that means for a character meant much more than just the mechanics. [/QUOTE]
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