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A new way to see the cleric...
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<blockquote data-quote="GameDoc" data-source="post: 6041898" data-attributes="member: 53915"><p>I think they were on the right track with Channel Divinity, particularly if you look at the way 4e granted different uses of it depending on the character's deity. </p><p></p><p>Admittedly the way it was implemented in the last play test was pretty dull, which might be why the dropped it.</p><p></p><p>I think if they go with the current generic deity options and link that to diffent themstic uses of CD instead of bonus spells, you'd get closer to giving the cleric a different feel.</p><p></p><p>You might even borrow a page from how they are doing maneuvers with the fighter and rogue and say all clerics know how to use CD to heal and turn undead, and then get a deity specific use at certain levels.</p><p></p><p>As a non-core module, it think to would be interesting to see clerics "charge up" CD by taking actions reflective of their deity's theme. This might a bit like warlock's curses in 4e. When a cursed enemy drops, the warlock can activate a power related to his pact. Similarly, a predefined trigger that a cleric has to work towards grants an additional use of his CD powers.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6041898, member: 53915"] I think they were on the right track with Channel Divinity, particularly if you look at the way 4e granted different uses of it depending on the character's deity. Admittedly the way it was implemented in the last play test was pretty dull, which might be why the dropped it. I think if they go with the current generic deity options and link that to diffent themstic uses of CD instead of bonus spells, you'd get closer to giving the cleric a different feel. You might even borrow a page from how they are doing maneuvers with the fighter and rogue and say all clerics know how to use CD to heal and turn undead, and then get a deity specific use at certain levels. As a non-core module, it think to would be interesting to see clerics "charge up" CD by taking actions reflective of their deity's theme. This might a bit like warlock's curses in 4e. When a cursed enemy drops, the warlock can activate a power related to his pact. Similarly, a predefined trigger that a cleric has to work towards grants an additional use of his CD powers. [/QUOTE]
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