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A new way to see the cleric...
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<blockquote data-quote="bbjore" data-source="post: 6042140" data-attributes="member: 27539"><p>I think they need to divorce the cleric from the the just a divine wizard paradigm. Make divine casting substantially different from arcane casting. Arcane casting is about studying and preparation, divine casting is about faith. Spontaneous casting and words of power are great starts. But I would love to see the divine classes move to an encounter recharge implementation. I think it works well with their dual melee and caster status.</p><p></p><p>Imagine a cleric that can cast a certain number of encounter spells, and then at the end of every round, or every time they the perform certain acts that would please their deity, they can roll to recharge a spell. In this way they're encounter based, but they never truly run out of spells. This is a simple and useful distinction between faith based casting and arcane casting.</p><p></p><p>I like the way they do turn undead now, the only one attempt per day on an at-will ability is a great way to limit at-will abilities, and a good idea for other mechanics. But I miss channel divinity. Give each cleric a few things they can do with channel divinity based on domains. Then channel divinity becomes a mechanic that both ties the divine power source together and helps differentiate them.</p><p></p><p>I also think they really need to run with the domain abilities as a way to further differentiate clerics and tie worshipers of similar faiths together.</p><p></p><p>Right now they have a good framework, but it seems kind of blah. It'd be nice to see them take the current beginnings and really polish it with the intent to make divine classes feel divine, rather than just guy in armor who heals.</p></blockquote><p></p>
[QUOTE="bbjore, post: 6042140, member: 27539"] I think they need to divorce the cleric from the the just a divine wizard paradigm. Make divine casting substantially different from arcane casting. Arcane casting is about studying and preparation, divine casting is about faith. Spontaneous casting and words of power are great starts. But I would love to see the divine classes move to an encounter recharge implementation. I think it works well with their dual melee and caster status. Imagine a cleric that can cast a certain number of encounter spells, and then at the end of every round, or every time they the perform certain acts that would please their deity, they can roll to recharge a spell. In this way they're encounter based, but they never truly run out of spells. This is a simple and useful distinction between faith based casting and arcane casting. I like the way they do turn undead now, the only one attempt per day on an at-will ability is a great way to limit at-will abilities, and a good idea for other mechanics. But I miss channel divinity. Give each cleric a few things they can do with channel divinity based on domains. Then channel divinity becomes a mechanic that both ties the divine power source together and helps differentiate them. I also think they really need to run with the domain abilities as a way to further differentiate clerics and tie worshipers of similar faiths together. Right now they have a good framework, but it seems kind of blah. It'd be nice to see them take the current beginnings and really polish it with the intent to make divine classes feel divine, rather than just guy in armor who heals. [/QUOTE]
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