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<blockquote data-quote="Celebrim" data-source="post: 5735420" data-attributes="member: 4937"><p>Over the last 20 years or so, I've had far far fewer problems with 'newbs' than experienced players.</p><p></p><p>1) Newbs tend to play faster even when they don't know the rules. Experienced players tend to spend more time trying to leverage every advantage to win.</p><p>2) Newbs tend to be more open to different gaming experiences. Experienced players tend to be beligerent about their tastes and preferences and will belittle other sorts of games and threaten to not play if others types are offered. </p><p>3) Newbs are more likely to role play and stay in character once coaxed to do so. Experienced players that didn't learn to role play won't learn or try. Or if they do, it will be like teaching a 15 year old that's never had language to talk compared to teaching a 2 year old. New role players are often amazing.</p><p>4) Newbs are less likely to be quarrelsome with the DM, or have other bad habits like metagaming, whining, cheating, rules lawyering, throwing temper tantrums when they don't get their way and so forth.</p><p>5) Newbs don't start with a chip on their shoulder.</p><p></p><p>I really often wonder whether abusive DMs are just the norm, or whether those players that are adrift without a group are adrift precisely because they are anti-social. In any event, I would rather have players that don't play than those that have.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5735420, member: 4937"] Over the last 20 years or so, I've had far far fewer problems with 'newbs' than experienced players. 1) Newbs tend to play faster even when they don't know the rules. Experienced players tend to spend more time trying to leverage every advantage to win. 2) Newbs tend to be more open to different gaming experiences. Experienced players tend to be beligerent about their tastes and preferences and will belittle other sorts of games and threaten to not play if others types are offered. 3) Newbs are more likely to role play and stay in character once coaxed to do so. Experienced players that didn't learn to role play won't learn or try. Or if they do, it will be like teaching a 15 year old that's never had language to talk compared to teaching a 2 year old. New role players are often amazing. 4) Newbs are less likely to be quarrelsome with the DM, or have other bad habits like metagaming, whining, cheating, rules lawyering, throwing temper tantrums when they don't get their way and so forth. 5) Newbs don't start with a chip on their shoulder. I really often wonder whether abusive DMs are just the norm, or whether those players that are adrift without a group are adrift precisely because they are anti-social. In any event, I would rather have players that don't play than those that have. [/QUOTE]
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