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<blockquote data-quote="Dykstrav" data-source="post: 5738354" data-attributes="member: 40522"><p>In my opinion, I think that speed in play is a compound of two separate issues. Some of them are exaggerated among newer players, so it might seem to bias in that direction, but I think the relationship isn't necessarily causal.</p><p></p><p>The first one is how "invested" they player is. Are they paying attention to what's going on at the table, or are they immersed in their tablet or smartphone? Are they cracking jokes or engaging in the game's situation? In short, are they interested in the game or more interested in something else? It's been my experience that players act far more quickly when they are interested and engaged in the game, regardless of experience. Often, newer players are more engaged because they are less familiar with the situations and tropes and may or may not know everyone around the table.</p><p></p><p>The second major issue is plain old indecisiveness. Some players are just indecisive, and it's exacerbated by giving them more options. Others want to avoid responsibility for their actions. They may dither and discuss their options with everyone at the table to insulate themselves from the consequences of their actions--if they blow a roll or do something suboptimal, hey, it's not <em>their</em> fault, everyone <em>else</em> at the table thought it was a good idea.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5738354, member: 40522"] In my opinion, I think that speed in play is a compound of two separate issues. Some of them are exaggerated among newer players, so it might seem to bias in that direction, but I think the relationship isn't necessarily causal. The first one is how "invested" they player is. Are they paying attention to what's going on at the table, or are they immersed in their tablet or smartphone? Are they cracking jokes or engaging in the game's situation? In short, are they interested in the game or more interested in something else? It's been my experience that players act far more quickly when they are interested and engaged in the game, regardless of experience. Often, newer players are more engaged because they are less familiar with the situations and tropes and may or may not know everyone around the table. The second major issue is plain old indecisiveness. Some players are just indecisive, and it's exacerbated by giving them more options. Others want to avoid responsibility for their actions. They may dither and discuss their options with everyone at the table to insulate themselves from the consequences of their actions--if they blow a roll or do something suboptimal, hey, it's not [I]their[/I] fault, everyone [I]else[/I] at the table thought it was a good idea. [/QUOTE]
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