Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A newbie DM and his sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5208446" data-attributes="member: 386"><p>From my limited experience:</p><p></p><p>You need to give the players a reason to pick their own goals. You need to make this clear and upfront. You need to make their goals tie into the character sheet. You need to deal with the blank page problem - it's hard to decide to do <em>something</em> when you can do <em>anything</em>.</p><p></p><p>I just had my first "real" sandbox session, but the player-driven aspect worked. I accomplished this by:</p><p></p><p>1. Making it so the first thing I do as DM is ask them, "What is your goal?"</p><p>2. Putting "Pick Goals" as a discrete step in character creation.</p><p>3. Tying goals into XP and other character resources (Daily Powers). </p><p>4. During setting creation, linking elements in one place with elements of another, so changes in one place ripple across the map.</p><p>5. Building a handout for the players describing the interesting people and places on the map so they have something to choose from - but not limiting them to any one course of action.</p><p></p><p>You need to give the players enough information to make informed decisions, but not so much as the mystery is lost. I did this by tying everything to level - from wandering monsters to DCs to treasure to XP. Then you simply have to tell the PCs what level things are. I have seen the results of this - players who don't use their information wisely are going to be put in danger, as it should be.</p><p></p><p>You need to put pressure on the PC's resources. I did this by changing extended rests, limiting the amount of character resources that return each night. I haven't seen the results of my changes here yet.</p><p></p><p>You need to reveal the consequences of the PC's actions. I did this by forcing the PCs to interact with NPCs in order to refresh character resources. I haven't seen the results of my changes here yet.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5208446, member: 386"] From my limited experience: You need to give the players a reason to pick their own goals. You need to make this clear and upfront. You need to make their goals tie into the character sheet. You need to deal with the blank page problem - it's hard to decide to do [i]something[/i] when you can do [i]anything[/i]. I just had my first "real" sandbox session, but the player-driven aspect worked. I accomplished this by: 1. Making it so the first thing I do as DM is ask them, "What is your goal?" 2. Putting "Pick Goals" as a discrete step in character creation. 3. Tying goals into XP and other character resources (Daily Powers). 4. During setting creation, linking elements in one place with elements of another, so changes in one place ripple across the map. 5. Building a handout for the players describing the interesting people and places on the map so they have something to choose from - but not limiting them to any one course of action. You need to give the players enough information to make informed decisions, but not so much as the mystery is lost. I did this by tying everything to level - from wandering monsters to DCs to treasure to XP. Then you simply have to tell the PCs what level things are. I have seen the results of this - players who don't use their information wisely are going to be put in danger, as it should be. You need to put pressure on the PC's resources. I did this by changing extended rests, limiting the amount of character resources that return each night. I haven't seen the results of my changes here yet. You need to reveal the consequences of the PC's actions. I did this by forcing the PCs to interact with NPCs in order to refresh character resources. I haven't seen the results of my changes here yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A newbie DM and his sandbox
Top