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A nit-picky Pathfinder question
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<blockquote data-quote="yu gnomi" data-source="post: 4375978" data-attributes="member: 72965"><p>Out of curiosity, I used an Excel based character sheet to make up a 12th level ranger/pathfinder to see what such a character would look like. For stats I made Dex and Str equal (both are 19 at 12th level) and most of the encounter powers I selected are interrupts (Fox's Cunning, Disruptive Strike and Wrong Step (path Power)). The character also has the Quick Draw feat.</p><p></p><p>The rationale for those selections are as follows: she is a fairly effective longbow user who can use twin strike and nimble strike to to pepper foes with arrows round after round if she chooses. However, if at any point she would be more effective in melee, she can use an interrupt power to launch a melee attack in an opponents round. </p><p></p><p>The way in which she would do this would be to simply drop her bow as a free action, and then, via Quickdraw, her melee weapons appear in her hands to make her interrupting melee attack. </p><p></p><p>I thought this was a moderately clever character concept, however I am not entirely certain that it works. Specifically, I do not know if once she drops her bow, whether she qualifies for any of her interrupt powers.</p><p></p><p>Does anyone else have an opinion?</p><p></p><p>If this has been brought up before, I apologize. I didn't see it anywhere.</p></blockquote><p></p>
[QUOTE="yu gnomi, post: 4375978, member: 72965"] Out of curiosity, I used an Excel based character sheet to make up a 12th level ranger/pathfinder to see what such a character would look like. For stats I made Dex and Str equal (both are 19 at 12th level) and most of the encounter powers I selected are interrupts (Fox's Cunning, Disruptive Strike and Wrong Step (path Power)). The character also has the Quick Draw feat. The rationale for those selections are as follows: she is a fairly effective longbow user who can use twin strike and nimble strike to to pepper foes with arrows round after round if she chooses. However, if at any point she would be more effective in melee, she can use an interrupt power to launch a melee attack in an opponents round. The way in which she would do this would be to simply drop her bow as a free action, and then, via Quickdraw, her melee weapons appear in her hands to make her interrupting melee attack. I thought this was a moderately clever character concept, however I am not entirely certain that it works. Specifically, I do not know if once she drops her bow, whether she qualifies for any of her interrupt powers. Does anyone else have an opinion? If this has been brought up before, I apologize. I didn't see it anywhere. [/QUOTE]
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