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The World of Inzeladun/Conan d20 Forum
General Discussion
A "not so super" superhero game
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<blockquote data-quote="InzeladunMaster" data-source="post: 4053479" data-attributes="member: 9774"><p>Well, none of your sources (quoted by Bob) mean anything to me either, so it is hard to be excited by them. I have never heard of "American Gods." I have no familiarity of the "Scion" game line or the new "Paragons" setting for Mutants & Masterminds. I certainly haven't heard of nor read the graphic novels/comic series "Wanted," "Planetary" and "Rising Stars." I have never read Fantastic Four #236 (or any other FF that I can think of, and didn't really care for the movie either). I guess I never liked FF because they didn't have secret identities or private lives to protect.</p><p></p><p>Part of my ambivalance stems from the "source" of all superpowers. Honestly, I would want the source of a superpower to be as unique as the power and the hero. The superhero I would want to play, for example, would be a superhero who unintentionally caused his own problem (ala "The Incredible Hulk" of TV, who accidentally gave himself too much radiation as he investigated paranormal bursts of strength in people in crisis, and why during his crisis, he did not have that strength. Not "The Hulk" of the movies, who was blasted because of the doings of other people). Batman chose to be a hero. Captain America agreed to take the serum. The Flash was a chemist. The Invisible Man, while not a superhero, caused his own problem as well. From there, he has to make the best of things, while protecting his identity, his life, etc. </p><p></p><p>I like the idea of a mystery, but where does the campaign go once the mystery is solved? One of the best parts of Superman or Batman comics is the introduction of new mysteries each month (or week in the case of TV).</p><p></p><p>I just have a hard time getting excited about everyone having the same source of powers, and not having (intentionally or accidentally) caused it. For example, Wolverine's origin bores me. He is a mutant (genetics) and someone did something to him (gave him his claws and skeleton). *yawn* His adventures are more exciting. Superman's origin (despite my passion for the character) is likewise boring. But the Flash, Batman, Wonder Woman, Incredible Hulk (TV), Green Lantern, et. al. - those are some origins I like. Even Frankenstein caused his own superpower (to give life to the lifeless) and had to deal with the consequences of the exercise of that power. </p><p></p><p>I would be more interested in dealing with the ramifications of my powers than the actual source of the power, so the initial mystery set up is not intriguing to me. Honestly, I doubt I would much care about the origin of the power - just about the consequences of the power. The whole conspiracy aspect doesn't hook me at all. Since I do use the game for my own armchair psycho-analysis of myself, I would want to choose my own origin - and the power that would allow me to explore what I want to explore.</p><p></p><p>Even in D&D, all my wizards and sorcerers usually had unique sources of power - and none of them revolved around genetics or simply being handed power via some unknown source. They grabbed for the power - and the power then either dominated them (Ex. Thigru), or they learned to dominate the power (Ex. Elah).</p><p></p><p>I hope some of that made sense. I have a bit of a headache today from eyestrain.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 4053479, member: 9774"] Well, none of your sources (quoted by Bob) mean anything to me either, so it is hard to be excited by them. I have never heard of "American Gods." I have no familiarity of the "Scion" game line or the new "Paragons" setting for Mutants & Masterminds. I certainly haven't heard of nor read the graphic novels/comic series "Wanted," "Planetary" and "Rising Stars." I have never read Fantastic Four #236 (or any other FF that I can think of, and didn't really care for the movie either). I guess I never liked FF because they didn't have secret identities or private lives to protect. Part of my ambivalance stems from the "source" of all superpowers. Honestly, I would want the source of a superpower to be as unique as the power and the hero. The superhero I would want to play, for example, would be a superhero who unintentionally caused his own problem (ala "The Incredible Hulk" of TV, who accidentally gave himself too much radiation as he investigated paranormal bursts of strength in people in crisis, and why during his crisis, he did not have that strength. Not "The Hulk" of the movies, who was blasted because of the doings of other people). Batman chose to be a hero. Captain America agreed to take the serum. The Flash was a chemist. The Invisible Man, while not a superhero, caused his own problem as well. From there, he has to make the best of things, while protecting his identity, his life, etc. I like the idea of a mystery, but where does the campaign go once the mystery is solved? One of the best parts of Superman or Batman comics is the introduction of new mysteries each month (or week in the case of TV). I just have a hard time getting excited about everyone having the same source of powers, and not having (intentionally or accidentally) caused it. For example, Wolverine's origin bores me. He is a mutant (genetics) and someone did something to him (gave him his claws and skeleton). *yawn* His adventures are more exciting. Superman's origin (despite my passion for the character) is likewise boring. But the Flash, Batman, Wonder Woman, Incredible Hulk (TV), Green Lantern, et. al. - those are some origins I like. Even Frankenstein caused his own superpower (to give life to the lifeless) and had to deal with the consequences of the exercise of that power. I would be more interested in dealing with the ramifications of my powers than the actual source of the power, so the initial mystery set up is not intriguing to me. Honestly, I doubt I would much care about the origin of the power - just about the consequences of the power. The whole conspiracy aspect doesn't hook me at all. Since I do use the game for my own armchair psycho-analysis of myself, I would want to choose my own origin - and the power that would allow me to explore what I want to explore. Even in D&D, all my wizards and sorcerers usually had unique sources of power - and none of them revolved around genetics or simply being handed power via some unknown source. They grabbed for the power - and the power then either dominated them (Ex. Thigru), or they learned to dominate the power (Ex. Elah). I hope some of that made sense. I have a bit of a headache today from eyestrain. [/QUOTE]
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General Discussion
A "not so super" superhero game
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