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A(nother) Non-Vancian Spellcasting System: The Fatigue System
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<blockquote data-quote="reanjr" data-source="post: 3118478" data-attributes="member: 20740"><p>I created a caster like this that I called Channeler (from the 2e Spells & Magic book). I used the concept of memorized spells and free magicks from that book. I had slightly different goals. The short of it is, you have spell points. Memorized spells are no problem and expend SP normally. Free spells take more SP and require a check to avoid fatigue. Fatigued -> Exhausted -> 1d4 points of Con damage.</p><p></p><p>If you want to see more, there's a complete writeup on my site: <a href="http://reanjr.org/wiki/index.php/Channeler" target="_blank">D20 Channeler Class</a>.</p><p></p><p>This class has been playtested but not extensively. It gave the casters alot more ooomph in single-combat adventures (akin to Fighters not having to worry so much about HP in a single combat), while still allowing them to be versatile over many encounters (the biggest complaint I hear about memorized casters).</p></blockquote><p></p>
[QUOTE="reanjr, post: 3118478, member: 20740"] I created a caster like this that I called Channeler (from the 2e Spells & Magic book). I used the concept of memorized spells and free magicks from that book. I had slightly different goals. The short of it is, you have spell points. Memorized spells are no problem and expend SP normally. Free spells take more SP and require a check to avoid fatigue. Fatigued -> Exhausted -> 1d4 points of Con damage. If you want to see more, there's a complete writeup on my site: [URL=http://reanjr.org/wiki/index.php/Channeler]D20 Channeler Class[/URL]. This class has been playtested but not extensively. It gave the casters alot more ooomph in single-combat adventures (akin to Fighters not having to worry so much about HP in a single combat), while still allowing them to be versatile over many encounters (the biggest complaint I hear about memorized casters). [/QUOTE]
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A(nother) Non-Vancian Spellcasting System: The Fatigue System
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