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A(nother) Non-Vancian Spellcasting System: The Fatigue System
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<blockquote data-quote="Andre" data-source="post: 3118596" data-attributes="member: 25930"><p>Airwalker, it seems to me that the core vancian system already does this quite well. You might feel that higher-level spells should take more out of a character than they do (or lower-level ones less), but the vancian system is remarkably effective at limiting how much spellcasters can do in a day. I'm having trouble seeing what using a fatigue-based system adds that's worth the extra recordkeeping. And since your proposed system uses 8 hours of rest as the recharge mechanism, it seems to me to suffer from the same flaw inherent in the vancian system - parties spending too much time resting to get back spells.</p><p></p><p>If you want to keep the resource management aspect of spellcasting, but change the mix of spells that casters use during the day, I would think a much simpler solution would be to reduce the number of higher-level spells and expand the number of lower-level spells casters get at each level. That would cause low-level spells to deplete the caster's resources more slowly than high-level ones, and not require any additional recordkeeping, die rolls, etc.</p></blockquote><p></p>
[QUOTE="Andre, post: 3118596, member: 25930"] Airwalker, it seems to me that the core vancian system already does this quite well. You might feel that higher-level spells should take more out of a character than they do (or lower-level ones less), but the vancian system is remarkably effective at limiting how much spellcasters can do in a day. I'm having trouble seeing what using a fatigue-based system adds that's worth the extra recordkeeping. And since your proposed system uses 8 hours of rest as the recharge mechanism, it seems to me to suffer from the same flaw inherent in the vancian system - parties spending too much time resting to get back spells. If you want to keep the resource management aspect of spellcasting, but change the mix of spells that casters use during the day, I would think a much simpler solution would be to reduce the number of higher-level spells and expand the number of lower-level spells casters get at each level. That would cause low-level spells to deplete the caster's resources more slowly than high-level ones, and not require any additional recordkeeping, die rolls, etc. [/QUOTE]
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A(nother) Non-Vancian Spellcasting System: The Fatigue System
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