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A novel way to acheive intra-spell balance
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7545851"><p>In earlier editions I allowed Clerics and Druids to chose their spells when needed, the concept being that their deity would have foresight enough to grant them the spells most needed. It worked perfectly fine for decades of play.</p><p></p><p>So, my question to those of you who've been playing 5E much longer than I have: <em>What would be the downside if casters never had to prepare spells?</em></p><p></p><p>Wizards would "know" and "have prepared" all spells available in their spell list, for example, and can cast whichever one as needed when the situation warrants it. That way, when the less frequently needed utility spell is, in fact, needed, they can do it.</p><p></p><p>We've already implemented house-rules of all cantrips known (except for archetype casters like Arcane Trickster), cantrip recharge (can't cast the same two rounds in a row), ritual casting of non-ritual spells, and spell slot recovery. Each works fine and the players enjoy them and the flexibility. I see this as just another opportunity for adding more variety and choice. It also removes the hassle of selecting spells for preparing or that players choose the same ones over and over again anyway.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7545851"] In earlier editions I allowed Clerics and Druids to chose their spells when needed, the concept being that their deity would have foresight enough to grant them the spells most needed. It worked perfectly fine for decades of play. So, my question to those of you who've been playing 5E much longer than I have: [I]What would be the downside if casters never had to prepare spells?[/I] Wizards would "know" and "have prepared" all spells available in their spell list, for example, and can cast whichever one as needed when the situation warrants it. That way, when the less frequently needed utility spell is, in fact, needed, they can do it. We've already implemented house-rules of all cantrips known (except for archetype casters like Arcane Trickster), cantrip recharge (can't cast the same two rounds in a row), ritual casting of non-ritual spells, and spell slot recovery. Each works fine and the players enjoy them and the flexibility. I see this as just another opportunity for adding more variety and choice. It also removes the hassle of selecting spells for preparing or that players choose the same ones over and over again anyway. [/QUOTE]
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A novel way to acheive intra-spell balance
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