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General Tabletop Discussion
*Dungeons & Dragons
A Number of Homebrew Weapons (PEACH)
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<blockquote data-quote="King Nate" data-source="post: 4496740" data-attributes="member: 7435"><p>I've been working on my homebrew campaign and created these weapons for it. A couple you might have seen before, PEACH Thanks.</p><p></p><p><strong>Bolas (Superior Ranged One-Handed Weapon) </strong></p><p>Prof.: +2 </p><p>Damage: 1d3 </p><p>Range: 3/6</p><p>Price: 5gp </p><p>Weight: 2lbs. </p><p>Group: Bolas</p><p>Properties: Heavy Thrown, Trip</p><p></p><p><strong>Boomerang (Military Ranged One-Handed Weapon)</strong></p><p>Prof.: +2 </p><p>Damage: 1d3</p><p>Range: 15/30</p><p>Price: 1gp </p><p>Weight: 1/2lb. </p><p>Group: Light Blade </p><p>Properties: Light Thrown, Returning</p><p></p><p><strong>Fukimi-bari (Military Ranged Weapon)</strong></p><p>Prof.: +3 </p><p>Damage: 1d2</p><p>Range: 1/2</p><p>Price: 1gp </p><p>Weight: 1/10lb. </p><p>Search DC: 35</p><p>Group: Light Blade </p><p>Properties: Weak, Hands-free, Load Minor, Exotic, Hidden, Triple Attack</p><p></p><p><strong>Longstaff (Superior Melee Double-Weapon) </strong></p><p>Prof.: +2 </p><p>Damage: 1d6/1d6</p><p>Price: 15gp </p><p>Weight: 6lbs. </p><p>Group: Staff</p><p>Properties: Defensive, Off-hand, Protected</p><p></p><p><strong>Lute-Bow (Military Ranged Two-Handed Weapon) </strong></p><p>Prof.: +2 </p><p>Damage: 1d6</p><p>Range: 5/10 </p><p>Price: 250gp (500gp) </p><p>Weight: 5lbs. </p><p>Search DC: 30 (35) </p><p>Group: Bow</p><p>Properties: Hidden, Load free, Small</p><p></p><p><strong>Shillelagh (Simple Melee One-Handed Weapon) </strong></p><p>Prof.: +2 </p><p>Damage: 1d4</p><p>Price: 5gp </p><p>Weight: 2lbs. </p><p>Group: Mace</p><p>Properties: Brutal (1)</p><p></p><p><strong>Swordcane (Superior Melee One-Handed Weapon) </strong></p><p>Prof.: +2 </p><p>Damage: 1d6</p><p>Price: 60gp (120gp)</p><p>Weight: 3lbs. </p><p>Search DC: 25 (30)</p><p>Group: Light Blade</p><p>Properties: Hidden</p><p></p><p><strong>Weighted Cloak (Simple Melee One-Handed Weapon)</strong> </p><p>Prof.: +2 </p><p>Damage: 1d6 </p><p>Price: 95gp (190gp)</p><p>Weight: 5lbs. </p><p>Search DC: 25 (30)</p><p>Group: Flail</p><p>Properties: Versatile, Hidden</p><p></p><p><strong>Whip (Superior Melee One-Handed Weapon) </strong></p><p>Prof.: +3 </p><p>Damage: 1d4 </p><p>Price: 30gp </p><p>Weight: 4lbs. </p><p>Group: Flail</p><p>Properties: Range, Trip, Grab, Rope, Exotic</p><p></p><p></p><p><strong>Group</strong></p><p><strong>Bolas:</strong> Throwing weapon consisting of two heavy wooden spheres on the end of interconnected cords, designed to entangle legs. If thrown with enough force might even inflict damage.</p><p></p><p><strong>Properties</strong></p><p><strong>Exotic: </strong>Because of the extreme awkwardness or uniqueness to use this weapon you can only use it to perform basic attacks or abilities listed under its Property value. </p><p><strong>Hands-free:</strong> You do not need the use of your hands to use this weapon.</p><p><strong>Hidden:</strong> Hidden weapons also have a Search DC rating. Anyone who fails a Perception check against this rating does not recognize these items as weapons.</p><p><strong>Grab:</strong> You can perform a grab action with this weapon. Unlike normal, you can use this weapons modifier for the grab attempt. You deal no damage when making a grab with this weapon.</p><p><strong>Protected:</strong> Proficient users employing the total defense combat maneuver does not grant combat advantage to creatures flanking it until the start of the users next turn.</p><p><strong>Returning: </strong>On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action.</p><p><strong>Rope:</strong> As a standard action, this weapon may be used as a 5 foot rope that can attach itself to small beams, poles, chandeliers, etc. </p><p><strong>Trip:</strong> On a successful hit against a Medium size or smaller creature using a basic attack with this weapon, you may, instead of doing damage, have the opponent succeed on a Dexterity or Strength check opposed by your Strength check or fall prone.</p><p><strong>Triple Attack: </strong>You may make up to three basic attacks with this weapon instead of one basic attack. </p><p><strong>Weak:</strong> This weapon does not add any Strength or Dexterity modifiers to the damage. </p><p></p><p><strong>Weapon Description</strong></p><p><strong>Weighted Cloak:</strong> This cloak has an unusually thick lining at the bottom, which is filled with lead shot, a thin chain, or some other weight. When held with the other end wrapped around the hand, it can be wielded much as a flail.</p><p></p><p><strong>Lute-Bow:</strong> The upper layer of wood to which the strings are attached can be rotated with a standard action, so that the strings now lie perpendicular to the lute itself. The wood and the strings are treated to offer extra strength and resistance, allowing them to flex like a bow. Although it is held horizontally, like a crossbow, it is a hand-fired weapon, so it resembles a shortbow in usage.</p><p></p><p><strong>Swordcane: </strong>This is the classic “rapier hidden in a cane.”</p><p></p><p></p><p><strong>New Feat</strong></p><p><strong>Exotic Power</strong></p><p><strong>Prerequisite: </strong>Trained in a weapon with the exotic property.</p><p><strong>Benefit: </strong>Choose one weapon with the exotic property that you are proficient with, you can use that weapon as if it did not have the exotic property.</p></blockquote><p></p>
[QUOTE="King Nate, post: 4496740, member: 7435"] I've been working on my homebrew campaign and created these weapons for it. A couple you might have seen before, PEACH Thanks. [B]Bolas (Superior Ranged One-Handed Weapon) [/B] Prof.: +2 Damage: 1d3 Range: 3/6 Price: 5gp Weight: 2lbs. Group: Bolas Properties: Heavy Thrown, Trip [B]Boomerang (Military Ranged One-Handed Weapon)[/B] Prof.: +2 Damage: 1d3 Range: 15/30 Price: 1gp Weight: 1/2lb. Group: Light Blade Properties: Light Thrown, Returning [B]Fukimi-bari (Military Ranged Weapon)[/B] Prof.: +3 Damage: 1d2 Range: 1/2 Price: 1gp Weight: 1/10lb. Search DC: 35 Group: Light Blade Properties: Weak, Hands-free, Load Minor, Exotic, Hidden, Triple Attack [B]Longstaff (Superior Melee Double-Weapon) [/B] Prof.: +2 Damage: 1d6/1d6 Price: 15gp Weight: 6lbs. Group: Staff Properties: Defensive, Off-hand, Protected [B]Lute-Bow (Military Ranged Two-Handed Weapon) [/B] Prof.: +2 Damage: 1d6 Range: 5/10 Price: 250gp (500gp) Weight: 5lbs. Search DC: 30 (35) Group: Bow Properties: Hidden, Load free, Small [B]Shillelagh (Simple Melee One-Handed Weapon) [/B] Prof.: +2 Damage: 1d4 Price: 5gp Weight: 2lbs. Group: Mace Properties: Brutal (1) [B]Swordcane (Superior Melee One-Handed Weapon) [/B] Prof.: +2 Damage: 1d6 Price: 60gp (120gp) Weight: 3lbs. Search DC: 25 (30) Group: Light Blade Properties: Hidden [B]Weighted Cloak (Simple Melee One-Handed Weapon)[/B] Prof.: +2 Damage: 1d6 Price: 95gp (190gp) Weight: 5lbs. Search DC: 25 (30) Group: Flail Properties: Versatile, Hidden [B]Whip (Superior Melee One-Handed Weapon) [/B] Prof.: +3 Damage: 1d4 Price: 30gp Weight: 4lbs. Group: Flail Properties: Range, Trip, Grab, Rope, Exotic [B]Group[/B] [B]Bolas:[/B] Throwing weapon consisting of two heavy wooden spheres on the end of interconnected cords, designed to entangle legs. If thrown with enough force might even inflict damage. [B]Properties[/B] [B]Exotic: [/B]Because of the extreme awkwardness or uniqueness to use this weapon you can only use it to perform basic attacks or abilities listed under its Property value. [B]Hands-free:[/B] You do not need the use of your hands to use this weapon. [B]Hidden:[/B] Hidden weapons also have a Search DC rating. Anyone who fails a Perception check against this rating does not recognize these items as weapons. [B]Grab:[/B] You can perform a grab action with this weapon. Unlike normal, you can use this weapons modifier for the grab attempt. You deal no damage when making a grab with this weapon. [B]Protected:[/B] Proficient users employing the total defense combat maneuver does not grant combat advantage to creatures flanking it until the start of the users next turn. [B]Returning: [/B]On a missed attack roll, a proficient user can make the thrown weapon return to the original square it was thrown from, at the end of their turn. If the user has a hand free, they may catch the weapon as a free action. [B]Rope:[/B] As a standard action, this weapon may be used as a 5 foot rope that can attach itself to small beams, poles, chandeliers, etc. [B]Trip:[/B] On a successful hit against a Medium size or smaller creature using a basic attack with this weapon, you may, instead of doing damage, have the opponent succeed on a Dexterity or Strength check opposed by your Strength check or fall prone. [B]Triple Attack: [/B]You may make up to three basic attacks with this weapon instead of one basic attack. [B]Weak:[/B] This weapon does not add any Strength or Dexterity modifiers to the damage. [B]Weapon Description[/B] [B]Weighted Cloak:[/B] This cloak has an unusually thick lining at the bottom, which is filled with lead shot, a thin chain, or some other weight. When held with the other end wrapped around the hand, it can be wielded much as a flail. [B]Lute-Bow:[/B] The upper layer of wood to which the strings are attached can be rotated with a standard action, so that the strings now lie perpendicular to the lute itself. The wood and the strings are treated to offer extra strength and resistance, allowing them to flex like a bow. Although it is held horizontally, like a crossbow, it is a hand-fired weapon, so it resembles a shortbow in usage. [B]Swordcane: [/B]This is the classic “rapier hidden in a cane.” [B]New Feat[/B] [B]Exotic Power[/B] [B]Prerequisite: [/B]Trained in a weapon with the exotic property. [B]Benefit: [/B]Choose one weapon with the exotic property that you are proficient with, you can use that weapon as if it did not have the exotic property. [/QUOTE]
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