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General Tabletop Discussion
*Dungeons & Dragons
A Number of Homebrew Weapons (PEACH)
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<blockquote data-quote="King Nate" data-source="post: 4501425" data-attributes="member: 7435"><p>Thanks for the feedback, it’s nice to actually have constructive criticism instead of someone bashing everything you post. I’ve taken a look at your suggestions and some of the suggestions from other boards that I posted on and made the following adjustments to the weapons.</p><p></p><p><strong>Bolas</strong> (Superior Ranged One-Handed Weapon) </p><p>Prof.: +2 </p><p>Damage: 1d3 </p><p>Range: 3/6</p><p>Price: 5gp </p><p>Weight: 2lbs. </p><p>Group: Bolas</p><p>Properties: Heavy Thrown, Tangle</p><p></p><p>Changed Trip to Tangle. I want to keep the 3/6 range because I feel that it takes more skill to use this weapon thus a reduced range is needed to make the ability effectively. </p><p></p><p><strong>Fukimi-bari </strong>(Military Ranged Weapon)</p><p>Prof.: +3 </p><p>Damage: 1</p><p>Range: 1/2</p><p>Price: 1gp </p><p>Weight: 1/10lb. </p><p>Search DC: 35</p><p>Group: Light Blade </p><p>Properties: Weak, Hands-free, Load Minor, Exotic, Hidden, Triple Attack</p><p></p><p>Changed damage from 1d2 to 1. It was suppose to be 1 I don’t know how it became 1d2.</p><p> </p><p><strong>Lute-Bow</strong> (Military Ranged Two-Handed Weapon) </p><p>Prof.: +2 </p><p>Damage: 1d6</p><p>Range: 5/10 </p><p>Price: 250gp (500gp) </p><p>Weight: 5lbs. </p><p>Search DC: 30 (35) </p><p>Group: Bow</p><p>Properties: Hidden, Load free, Small, Similar (short bow)</p><p></p><p>Added Similar.</p><p></p><p><strong>Shillelagh</strong> (Simple Melee One-Handed Weapon) </p><p>Prof.: +3 </p><p>Damage: 1d4</p><p>Price: 5gp </p><p>Weight: 2lbs. </p><p>Group: Mace</p><p>Properties: Brutal (1)</p><p></p><p>Increased the Prof. to +3</p><p></p><p><strong>Swordcane </strong>(Superior Melee One-Handed Weapon) </p><p>Prof.: +2 </p><p>Damage: 1d6</p><p>Price: 60gp (120gp)</p><p>Weight: 3lbs. </p><p>Search DC: 25 (30)</p><p>Group: Light Blade</p><p>Properties: Hidden, Similar (rapier)</p><p></p><p>Added Similar, the idea is to have a weaker version of the weapon because the hidden property makes using the weapon not as effective. </p><p></p><p><strong>Weighted Cloak </strong>(Simple Melee One-Handed Weapon) </p><p>Prof.: +2 </p><p>Damage: 1d6 </p><p>Price: 95gp (190gp)</p><p>Weight: 5lbs. </p><p>Search DC: 25 (30)</p><p>Group: Flail</p><p>Properties: Versatile, Hidden, Similar (flail)</p><p></p><p>Added Similar.</p><p></p><p><strong>Whip</strong> (Superior Melee One-Handed Weapon) </p><p>Prof.: +3 </p><p>Damage: 1d4 </p><p>Price: 30gp </p><p>Weight: 4lbs. </p><p>Group: Flail</p><p>Properties: Reach, Tangle, Rope, Exotic</p><p></p><p>Changed Trip to Tangle, removed Grab since Tangle now does what I wanted Grab to do. </p><p></p><p></p><p><strong>Similar (weapon):</strong> If you have a proficiency with the weapon listed then you are also considered to have a proficiency with this weapon. </p><p><strong>Tangle: </strong>With this weapon you have the option to make a basic attack using Str. Vs Reflex instead of a normal attack. A successful Str. Vs Reflex attack causes the target becomes immobilized (save ends). </p><p></p><p>The Boomerang was compared to the throwing axe and the shiruken. Increasing the damage to the boomerang makes the shiruken almost useless.</p></blockquote><p></p>
[QUOTE="King Nate, post: 4501425, member: 7435"] Thanks for the feedback, it’s nice to actually have constructive criticism instead of someone bashing everything you post. I’ve taken a look at your suggestions and some of the suggestions from other boards that I posted on and made the following adjustments to the weapons. [B]Bolas[/B] (Superior Ranged One-Handed Weapon) Prof.: +2 Damage: 1d3 Range: 3/6 Price: 5gp Weight: 2lbs. Group: Bolas Properties: Heavy Thrown, Tangle Changed Trip to Tangle. I want to keep the 3/6 range because I feel that it takes more skill to use this weapon thus a reduced range is needed to make the ability effectively. [B]Fukimi-bari [/B](Military Ranged Weapon) Prof.: +3 Damage: 1 Range: 1/2 Price: 1gp Weight: 1/10lb. Search DC: 35 Group: Light Blade Properties: Weak, Hands-free, Load Minor, Exotic, Hidden, Triple Attack Changed damage from 1d2 to 1. It was suppose to be 1 I don’t know how it became 1d2. [B]Lute-Bow[/B] (Military Ranged Two-Handed Weapon) Prof.: +2 Damage: 1d6 Range: 5/10 Price: 250gp (500gp) Weight: 5lbs. Search DC: 30 (35) Group: Bow Properties: Hidden, Load free, Small, Similar (short bow) Added Similar. [B]Shillelagh[/B] (Simple Melee One-Handed Weapon) Prof.: +3 Damage: 1d4 Price: 5gp Weight: 2lbs. Group: Mace Properties: Brutal (1) Increased the Prof. to +3 [B]Swordcane [/B](Superior Melee One-Handed Weapon) Prof.: +2 Damage: 1d6 Price: 60gp (120gp) Weight: 3lbs. Search DC: 25 (30) Group: Light Blade Properties: Hidden, Similar (rapier) Added Similar, the idea is to have a weaker version of the weapon because the hidden property makes using the weapon not as effective. [B]Weighted Cloak [/B](Simple Melee One-Handed Weapon) Prof.: +2 Damage: 1d6 Price: 95gp (190gp) Weight: 5lbs. Search DC: 25 (30) Group: Flail Properties: Versatile, Hidden, Similar (flail) Added Similar. [B]Whip[/B] (Superior Melee One-Handed Weapon) Prof.: +3 Damage: 1d4 Price: 30gp Weight: 4lbs. Group: Flail Properties: Reach, Tangle, Rope, Exotic Changed Trip to Tangle, removed Grab since Tangle now does what I wanted Grab to do. [B]Similar (weapon):[/B] If you have a proficiency with the weapon listed then you are also considered to have a proficiency with this weapon. [B]Tangle: [/B]With this weapon you have the option to make a basic attack using Str. Vs Reflex instead of a normal attack. A successful Str. Vs Reflex attack causes the target becomes immobilized (save ends). The Boomerang was compared to the throwing axe and the shiruken. Increasing the damage to the boomerang makes the shiruken almost useless. [/QUOTE]
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A Number of Homebrew Weapons (PEACH)
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