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General Tabletop Discussion
*Pathfinder & Starfinder
A number of (mostly unconnected) rules questions
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<blockquote data-quote="Chen_93" data-source="post: 4359976" data-attributes="member: 68883"><p>The cover allies provide is only for ranged attacks, not for stealthing. </p><p></p><p></p><p></p><p>The creature gets cover bonuses if there is cover between the origin of the attack and the creature. Instead of looking from yourself to the creature to determine cover, you use the origin of the attack.</p><p></p><p></p><p></p><p>This does seem to be correct by RAW. Not sure how I'd rule this myself, but letting someone open a door while moving through doesn't seem too imbalancing.</p><p></p><p></p><p></p><p>Where does this cover rule come from? It seems to me he should have cover from melee attacks as well. </p><p></p><p></p><p></p><p>If the Ally isn't helpless you need to go through the whole Grab/Move-Grabbed person thing. If the ally is helpless treat it as an object and you just move it. I don't like the grabbing and moving allies thing since there are powers that generally do this, so why allow everyone to do it? Maybe add a slight bonus to the initial grab roll, but the strength check to actually move the person should remain the same. </p><p></p><p></p><p></p><p>You would likely use the heal skill to allow them to use their second wind or stabilize them. But you'd need to keep making heal checks until they succeeded, died or the 5 minutes elapses and someone could use healing word or some other power on them.</p><p></p><p></p><p></p><p>The feat table still refers to these combat challenge attacks as OAs when they are not. Probably an error after playtesting and them realizing if the combat challenge attack was an OA fighters would be a bit too strong at keeping things near them.</p></blockquote><p></p>
[QUOTE="Chen_93, post: 4359976, member: 68883"] The cover allies provide is only for ranged attacks, not for stealthing. The creature gets cover bonuses if there is cover between the origin of the attack and the creature. Instead of looking from yourself to the creature to determine cover, you use the origin of the attack. This does seem to be correct by RAW. Not sure how I'd rule this myself, but letting someone open a door while moving through doesn't seem too imbalancing. Where does this cover rule come from? It seems to me he should have cover from melee attacks as well. If the Ally isn't helpless you need to go through the whole Grab/Move-Grabbed person thing. If the ally is helpless treat it as an object and you just move it. I don't like the grabbing and moving allies thing since there are powers that generally do this, so why allow everyone to do it? Maybe add a slight bonus to the initial grab roll, but the strength check to actually move the person should remain the same. You would likely use the heal skill to allow them to use their second wind or stabilize them. But you'd need to keep making heal checks until they succeeded, died or the 5 minutes elapses and someone could use healing word or some other power on them. The feat table still refers to these combat challenge attacks as OAs when they are not. Probably an error after playtesting and them realizing if the combat challenge attack was an OA fighters would be a bit too strong at keeping things near them. [/QUOTE]
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