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A number of (mostly unconnected) rules questions
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<blockquote data-quote="hyphz" data-source="post: 4359988" data-attributes="member: 20418"><p>Thank you very much for all your replies!</p><p></p><p>1 - Is there somewhere a clear statement of the rules for what provides cover for stealthing? I'm thinking of something along the lines of the "corner counting" rules for attack cover in the DMG, which is what we had been using so far (which might be why we were having a problem)</p><p></p><p>2 - That cover is calculated from the origin point of the attack. Am I correct then that the Wizard can choose any origin point for the attack that he can see (no matter how awkwardly he can see it, ie even one in Superior Cover)?</p><p></p><p>3 - Ok, thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4 - The cover rules I'm talking about are in the DMG on page 43. According to those, melee cover exists if ANY line between any two corners is blocked; ranged cover exists if any line from the attacker's choice of corner to any defender's corner is blocked. So if this is true then in this case: (# is a blocking obstacle)</p><p></p><p>[code]</p><p> a</p><p>b#</p><p>[/code]</p><p></p><p>a and b mutually have melee cover (a blocked line exists - the line from b's southeast corner to a's southeast corner is blocked) but not ranged cover (either can move to their northwest corner and see all four of the other's corners). (I actually had it the wrong way around before - sorry.) Which causes confusion over the fundamental question "can b see a"?</p><p></p><p>On 5, 6, 7, I'm clear now- thanks very much for your help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hyphz, post: 4359988, member: 20418"] Thank you very much for all your replies! 1 - Is there somewhere a clear statement of the rules for what provides cover for stealthing? I'm thinking of something along the lines of the "corner counting" rules for attack cover in the DMG, which is what we had been using so far (which might be why we were having a problem) 2 - That cover is calculated from the origin point of the attack. Am I correct then that the Wizard can choose any origin point for the attack that he can see (no matter how awkwardly he can see it, ie even one in Superior Cover)? 3 - Ok, thanks. :) 4 - The cover rules I'm talking about are in the DMG on page 43. According to those, melee cover exists if ANY line between any two corners is blocked; ranged cover exists if any line from the attacker's choice of corner to any defender's corner is blocked. So if this is true then in this case: (# is a blocking obstacle) [code] a b# [/code] a and b mutually have melee cover (a blocked line exists - the line from b's southeast corner to a's southeast corner is blocked) but not ranged cover (either can move to their northwest corner and see all four of the other's corners). (I actually had it the wrong way around before - sorry.) Which causes confusion over the fundamental question "can b see a"? On 5, 6, 7, I'm clear now- thanks very much for your help. :) [/QUOTE]
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