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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 4976206" data-attributes="member: 51271"><p>Taran walks next to the other elf, who almost at the same time, back-pedal to the other door. Both attack the sneaking thieves, effectively. Taran's seed burst into flames that easily catches on the wooden floor, burning the thieves around it, and Thurinar's arrow cleaves into one of the poor fellow's shoulders, before releasing some hidden substance, that static charges the area. </p><p>One of the ruffians sprint next to Rudin and slices at him quickly, as not trying to hurt him bad, just to touch him. The barbarian understood too late the reason, as he felt some sort of poison running though his system. </p><p>Two bandits from the other side of the room took the initiative and escaped the danger zone created by the elves, not before they felt the fire and electricity effects on their skin. </p><p>One of the bandits disappear into the shadows of the room behind, while the other sprints forward and tries to cut the elven druid with his sharpened short blade. He connects, and the druid feels a nasty toxin spreading from the wound. </p><p></p><p>[sblock=OOC]</p><p>I don't know how could IC roll a 0, since I specify a 1d20. For this fight, we'll stick with the current initiatives. Also, Theroc you should notice that your dragonborn has -1 to dexterity, hence, her initiative is -1.</p><p>I prefer to manage actions as the initiatives dictates so, in order to avoid confusion; but if you prefer, for the next fight, we could use the "group initiatives" rule[/sblock]</p><p></p><p></p><p>[sblock=Initiatives, actions and status]</p><p><a href="http://invisiblecastle.com/roller/view/2298964/" target="_blank">Link</a></p><p>*ST 5: 23</p><p>*Thurinar 22</p><p>*Taran 22 (-5. Ongoing 3 dmg, and slowedUntil save)</p><p>*ST 6: 20 </p><p>*ST 4: 18 (-7)</p><p>*ST 3:15 (-26, Bloodied)</p><p>->Rudin 13 (-6. Ongoing 3 dmg, and slowed Until save)</p><p>->Cliff 9</p><p>ST 2:9 </p><p>ST 7:9</p><p>ST 1:8</p><p>Izera 6</p><p>Mithalor 4</p><p>Daven 1</p><p>Issia 0</p><p>*: Acted</p><p>->:Next</p><p></p><p>Current Actions:</p><p>ST6: Moves to T12 and uses Poisoned Blade vs Rudin's AC= <a href="http://invisiblecastle.com/roller/view/2299607/" target="_blank">Hit and poisons!</a> </p><p>St4: Moves out of sight.</p><p>ST3: Moves to L10 and uses Poisoned Blade vs Taran's AC= <a href="http://invisiblecastle.com/roller/view/2299612/" target="_blank">Hit and poisoned!</a></p><p><a href="http://invisiblecastle.com/roller/view/2299612/" target="_blank"></a></p><p>[/sblock]</p><p></p><p><span style="color: DimGray"><em>Updated map is attached, Rudin and Cliff are up!</em></span></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4976206, member: 51271"] Taran walks next to the other elf, who almost at the same time, back-pedal to the other door. Both attack the sneaking thieves, effectively. Taran's seed burst into flames that easily catches on the wooden floor, burning the thieves around it, and Thurinar's arrow cleaves into one of the poor fellow's shoulders, before releasing some hidden substance, that static charges the area. One of the ruffians sprint next to Rudin and slices at him quickly, as not trying to hurt him bad, just to touch him. The barbarian understood too late the reason, as he felt some sort of poison running though his system. Two bandits from the other side of the room took the initiative and escaped the danger zone created by the elves, not before they felt the fire and electricity effects on their skin. One of the bandits disappear into the shadows of the room behind, while the other sprints forward and tries to cut the elven druid with his sharpened short blade. He connects, and the druid feels a nasty toxin spreading from the wound. [sblock=OOC] I don't know how could IC roll a 0, since I specify a 1d20. For this fight, we'll stick with the current initiatives. Also, Theroc you should notice that your dragonborn has -1 to dexterity, hence, her initiative is -1. I prefer to manage actions as the initiatives dictates so, in order to avoid confusion; but if you prefer, for the next fight, we could use the "group initiatives" rule[/sblock] [sblock=Initiatives, actions and status] [URL="http://invisiblecastle.com/roller/view/2298964/"]Link[/URL] *ST 5: 23 *Thurinar 22 *Taran 22 (-5. Ongoing 3 dmg, and slowedUntil save) *ST 6: 20 *ST 4: 18 (-7) *ST 3:15 (-26, Bloodied) ->Rudin 13 (-6. Ongoing 3 dmg, and slowed Until save) ->Cliff 9 ST 2:9 ST 7:9 ST 1:8 Izera 6 Mithalor 4 Daven 1 Issia 0 *: Acted ->:Next Current Actions: ST6: Moves to T12 and uses Poisoned Blade vs Rudin's AC= [URL="http://invisiblecastle.com/roller/view/2299607/"]Hit and poisons![/URL] St4: Moves out of sight. ST3: Moves to L10 and uses Poisoned Blade vs Taran's AC= [URL="http://invisiblecastle.com/roller/view/2299612/"]Hit and poisoned! [/URL] [/sblock] [COLOR="DimGray"][I]Updated map is attached, Rudin and Cliff are up![/I][/COLOR] [/QUOTE]
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