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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 5053036" data-attributes="member: 51271"><p>The heroes seem lacking precision, but the elven seeker moves ahead and release a mighty strike that catches both shadow thieves and the turret.</p><p>Cliff bashes the crate before him, as well as Taran, whose seed spread fire through the battlefield. </p><p>Izera can reach the turret, and Daven can't find his mark too. </p><p>The counterattack of the evil bandits is hard. The turret targets the githzerai, which proves to be an easy target under the machine, which puts a crossbow bolt in her chest!</p><p>The bandit lashes out at the shifter, catching him off guard, and cleaving his sword deep through the armor, leaving a poisonous gift.</p><p>The thieves' captain lashes at the dwarf, and poisons him as well.</p><p></p><p>[sblock=Initiatives, actions and status]</p><p></p><p>*ST 6: 9 (-12, -4)</p><p>>Thurinar 16 ()</p><p>>Taran 14 ()</p><p>>Rudin 13 (-4, -5. Ongoing 5, save ends)</p><p>>Daven 13 ()</p><p>>Cliff 10 (-11, -5. Ongoing 5, save ends)</p><p>>Izera 10 (-11)</p><p>>Issia 9 ()</p><p>*Turret (-12)</p><p>*ST 5: 7 (-24, -4)</p><p></p><p>*: Acted</p><p>>:Next</p><p></p><p>Traps and obstacles. You should thank Izera and Taran for their perception <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Barricade of Crates:</p><p>It takes a DC: 15 athletics or acrobatics to stand over the barricade, or you can attack the crates (automatic hit, HP:10) to bash them. If you destroy the crates, you can step normally in the spot, but it becomes difficult terrain. </p><p></p><p>Pits:</p><p>If you step on the false floor, you can fall into the pit. You can try the next countermeasures:</p><p>✦ An adjacent character can disable the trap with a DC 25</p><p>Thievery check (standard action). The floor becomes safe.</p><p>✦ A character who makes an Athletics check (DC 11, or DC</p><p>17 without a running start) can jump over the pit.</p><p>✦ A character can climb out with a DC 15 Athletics check.</p><p></p><p>Turret:</p><p>It will hit hard, and it's not easy to destroy: AC 16, other defenses 13;</p><p>hp 38. You can attemt to reach the leaver, which is next to S6 on the wall. </p><p></p><p>Current Actions:</p><p>Thu: <a href="http://invisiblecastle.com/roller/view/2368665/" target="_blank">Roll Lookup</a> Hit both bandits, number 6 with the miss, destroy crates and damages turret with a miss.</p><p>Cliff bashes the crate.</p><p>The barricade is destroyed.</p><p>Rudin uses double move.</p><p>Daven jumps over the pit <a href="http://invisiblecastle.com/roller/view/2368676/" target="_blank">(18)</a>, and uses Vicious Mockery vs Bandit 6. and <a href="http://invisiblecastle.com/roller/view/2368678/" target="_blank">miss</a></p><p>Turret: <a href="http://invisiblecastle.com/roller/view/2368681/" target="_blank">Hits Izera for 11 dmg</a></p><p>ST5: <a href="http://invisiblecastle.com/roller/view/2368683/" target="_blank">Critical hit</a>! vs Cliff: takes 11 dmg and ongoing 5 poison dmg</p><p>ST6: <a href="http://invisiblecastle.com/roller/view/2368685/" target="_blank">hits</a> Rudin for 4 dmg and poisons for 5 ongoing dmg.</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5053036, member: 51271"] The heroes seem lacking precision, but the elven seeker moves ahead and release a mighty strike that catches both shadow thieves and the turret. Cliff bashes the crate before him, as well as Taran, whose seed spread fire through the battlefield. Izera can reach the turret, and Daven can't find his mark too. The counterattack of the evil bandits is hard. The turret targets the githzerai, which proves to be an easy target under the machine, which puts a crossbow bolt in her chest! The bandit lashes out at the shifter, catching him off guard, and cleaving his sword deep through the armor, leaving a poisonous gift. The thieves' captain lashes at the dwarf, and poisons him as well. [sblock=Initiatives, actions and status] *ST 6: 9 (-12, -4) >Thurinar 16 () >Taran 14 () >Rudin 13 (-4, -5. Ongoing 5, save ends) >Daven 13 () >Cliff 10 (-11, -5. Ongoing 5, save ends) >Izera 10 (-11) >Issia 9 () *Turret (-12) *ST 5: 7 (-24, -4) *: Acted >:Next Traps and obstacles. You should thank Izera and Taran for their perception ;) Barricade of Crates: It takes a DC: 15 athletics or acrobatics to stand over the barricade, or you can attack the crates (automatic hit, HP:10) to bash them. If you destroy the crates, you can step normally in the spot, but it becomes difficult terrain. Pits: If you step on the false floor, you can fall into the pit. You can try the next countermeasures: ✦ An adjacent character can disable the trap with a DC 25 Thievery check (standard action). The floor becomes safe. ✦ A character who makes an Athletics check (DC 11, or DC 17 without a running start) can jump over the pit. ✦ A character can climb out with a DC 15 Athletics check. Turret: It will hit hard, and it's not easy to destroy: AC 16, other defenses 13; hp 38. You can attemt to reach the leaver, which is next to S6 on the wall. Current Actions: Thu: [url=http://invisiblecastle.com/roller/view/2368665/]Roll Lookup[/url] Hit both bandits, number 6 with the miss, destroy crates and damages turret with a miss. Cliff bashes the crate. The barricade is destroyed. Rudin uses double move. Daven jumps over the pit [URL="http://invisiblecastle.com/roller/view/2368676/"](18)[/URL], and uses Vicious Mockery vs Bandit 6. and [URL="http://invisiblecastle.com/roller/view/2368678/"]miss[/URL] Turret: [URL="http://invisiblecastle.com/roller/view/2368681/"]Hits Izera for 11 dmg[/URL] ST5: [URL="http://invisiblecastle.com/roller/view/2368683/"]Critical hit[/URL]! vs Cliff: takes 11 dmg and ongoing 5 poison dmg ST6: [URL="http://invisiblecastle.com/roller/view/2368685/"]hits[/URL] Rudin for 4 dmg and poisons for 5 ongoing dmg. [/sblock] [/QUOTE]
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