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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 5086319" data-attributes="member: 51271"><p><strong>"An enemy of the shadow thieves is a friend of the Cowled wizards." </strong>States Fremach, ad points out to one of his men to untie the half orc. </p><p>"<strong>This is not a nice place to discuss business. Allow me to teleport us, so we can continue arguing about these matters."</strong></p><p></p><p>The adeventurers that decided to go with Fremach, stepped close to the wizard. Daven Mithalor and Thurinar stayed back, for that was not their quest.</p><p></p><p>The cowled mage invoked words of arcane power, and in a sudden flash of light, the new group found themselves in a wide room, of stone and ivory, heavily decorated with carpets and paintings. </p><p>The lighting was given by faint torches and candles, and the smell of saumerium and other fragrances was strong in the air. </p><p>Fremach gestured towards a sumptuous wooden table and chairs, where a set of maps have been displayed. </p><p></p><p>The bigger map showed an island, and some sort of castle rested on it. </p><p></p><p><strong>"I introduce you the Spellhold, the wizard's prison. Once, it was a bastion and an asylum to keep potentially harmful spell casters captive and away from the citizens and the city, and from everything. Prisoners used a diadem that blocked their ability to cast spells.</strong></p><p><strong></strong></p><p><strong>Years ago, the prison was abandoned, no more vessels travelled there, and the few that went, never came back. </strong></p><p><strong></strong></p><p><strong>Now, a rotten rock in the middle of the ocean wouldn't concern the Alkathlians, but recently we discovered something strange and unsettling. We have been scrying the prison from time to time. There were some of the former prisoners, mumbling nonsenses, casting spells, some were turned to undeads, others like some elves, have survived, although twisted by madness and corruption. </strong></p><p><strong></strong></p><p><strong>But then, we couldn't scry the island any more. First it started with the prison, then the entire island, and afterwards, something like a sphere of ant-magic that is scrying proof is growing from the island. </strong></p><p><strong></strong></p><p><strong>We have no clue as what is this, nor it's source. </strong></p><p><strong></strong></p><p><strong>I want you to travel to the island, locate whatever is causing this interference, and destroy it. You'll be able to locate it easily, since you will be able to sense the distortion." </strong> he explains, finishing his last sentence pointing at Issia. </p><p></p><p><strong>"You are free to keep anything you find, and you'll be rewarded handsomely, the arcs of Amn are plentiful. Any question?"</strong></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5086319, member: 51271"] [B]"An enemy of the shadow thieves is a friend of the Cowled wizards." [/B]States Fremach, ad points out to one of his men to untie the half orc. "[B]This is not a nice place to discuss business. Allow me to teleport us, so we can continue arguing about these matters."[/B] The adeventurers that decided to go with Fremach, stepped close to the wizard. Daven Mithalor and Thurinar stayed back, for that was not their quest. The cowled mage invoked words of arcane power, and in a sudden flash of light, the new group found themselves in a wide room, of stone and ivory, heavily decorated with carpets and paintings. The lighting was given by faint torches and candles, and the smell of saumerium and other fragrances was strong in the air. Fremach gestured towards a sumptuous wooden table and chairs, where a set of maps have been displayed. The bigger map showed an island, and some sort of castle rested on it. [B]"I introduce you the Spellhold, the wizard's prison. Once, it was a bastion and an asylum to keep potentially harmful spell casters captive and away from the citizens and the city, and from everything. Prisoners used a diadem that blocked their ability to cast spells. Years ago, the prison was abandoned, no more vessels travelled there, and the few that went, never came back. Now, a rotten rock in the middle of the ocean wouldn't concern the Alkathlians, but recently we discovered something strange and unsettling. We have been scrying the prison from time to time. There were some of the former prisoners, mumbling nonsenses, casting spells, some were turned to undeads, others like some elves, have survived, although twisted by madness and corruption. But then, we couldn't scry the island any more. First it started with the prison, then the entire island, and afterwards, something like a sphere of ant-magic that is scrying proof is growing from the island. We have no clue as what is this, nor it's source. I want you to travel to the island, locate whatever is causing this interference, and destroy it. You'll be able to locate it easily, since you will be able to sense the distortion." [/B] he explains, finishing his last sentence pointing at Issia. [B]"You are free to keep anything you find, and you'll be rewarded handsomely, the arcs of Amn are plentiful. Any question?"[/B] [/QUOTE]
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