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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 5219971" data-attributes="member: 51271"><p><span style="font-size: 15px"><strong><u>Mutiny begans…</u></strong></span></p><p>Night falls over the ship. The clouds gather around the moon casting strange shadows over the deck. Lochan Sandy and Taran await to act impatiently. They keep a low profile and handle routine tasks. The sea has the smell of blood on it…</p><p>Meantime, under the deck, Cliff and Asterion move out of the forge. The towering minotaur carries a big sack full of weapons and some basic armors. As the get next to the stairs, Chizz jumps to join them silently, his frame contorting gracefully under the moonlight. Cliff moves, blade in hand, into the rower’s room. There is a pirate there, he turns to the sound of the opening door, and comprehension draws on his face, but too late. The shifter impales his heart, and the man cackles inaudibly, before falling to the floor, contorting violently before expiring. </p><p>The slaves are awaken by this, and begin to whisper and moan. The slave in charge shush them, and Chizz can make use of his craft, releasing all the chains. The slaves look with unease at Asterion, but when the massive minotaur starts giving them weapons and armors, they look him with trust.</p><p>In aout half an hour the slaves are free and ready. They start to march up…</p><p>Taran, Sandy and Lochan are assembled around the ballista already, trying to draw the least attention possible. They know the time to act is now, and when the nimble Halfling is about to take care of the machinery, they found they could actually use it against the pirates! </p><p>“Hey what are you three doin’ over there?” cries out a voice from behind. A pirate has spotted them. Simultaneously, Cliff, Chizz Asterion and the armed slaves burst into the deck! The pirates go to arms and shouting soon begins at the hand of the dwarf, who stands in the middle of the deck. The captain, if he heard the screams, is still on his room.</p><p>[sblock= Battle]</p><p>[sblock= Important Battle Information, please read]</p><p>Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform.</p><p></p><p>2 more armed slaves will appear each round from the stairs until number 20 slave has appeared. </p><p></p><p>2 more pirates will appear each round from the stairs until number 12 pirate has appeared.</p><p></p><p>The big square In the middle is the main post. </p><p></p><p>Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares. </p><p></p><p>Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers. </p><p></p><p>Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.)</p><p></p><p>I8 is the entrance to the captain’s cabin. It’s currently closed.</p><p></p><p>To disable the ballista permantly would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 2d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs. </p><p></p><p>The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again.</p><p>[/sblock]</p><p>The characters get to act first, then the bad guys since they had it all planned. However this is not a surprise round. I’ll get a list of participating characters on the fight later on.</p><p>The map is here, use it, move your tokens around, etc. <a href="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEw3ckRxa09BRzR4eTVwX2VvdTlPeFE&hl=en" target="_blank">Battle over the Ship MAP</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5219971, member: 51271"] [size=4][B][U]Mutiny begans…[/U][/B][/size] Night falls over the ship. The clouds gather around the moon casting strange shadows over the deck. Lochan Sandy and Taran await to act impatiently. They keep a low profile and handle routine tasks. The sea has the smell of blood on it… Meantime, under the deck, Cliff and Asterion move out of the forge. The towering minotaur carries a big sack full of weapons and some basic armors. As the get next to the stairs, Chizz jumps to join them silently, his frame contorting gracefully under the moonlight. Cliff moves, blade in hand, into the rower’s room. There is a pirate there, he turns to the sound of the opening door, and comprehension draws on his face, but too late. The shifter impales his heart, and the man cackles inaudibly, before falling to the floor, contorting violently before expiring. The slaves are awaken by this, and begin to whisper and moan. The slave in charge shush them, and Chizz can make use of his craft, releasing all the chains. The slaves look with unease at Asterion, but when the massive minotaur starts giving them weapons and armors, they look him with trust. In aout half an hour the slaves are free and ready. They start to march up… Taran, Sandy and Lochan are assembled around the ballista already, trying to draw the least attention possible. They know the time to act is now, and when the nimble Halfling is about to take care of the machinery, they found they could actually use it against the pirates! “Hey what are you three doin’ over there?” cries out a voice from behind. A pirate has spotted them. Simultaneously, Cliff, Chizz Asterion and the armed slaves burst into the deck! The pirates go to arms and shouting soon begins at the hand of the dwarf, who stands in the middle of the deck. The captain, if he heard the screams, is still on his room. [sblock= Battle] [sblock= Important Battle Information, please read] Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform. 2 more armed slaves will appear each round from the stairs until number 20 slave has appeared. 2 more pirates will appear each round from the stairs until number 12 pirate has appeared. The big square In the middle is the main post. Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares. Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers. Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.) I8 is the entrance to the captain’s cabin. It’s currently closed. To disable the ballista permantly would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 2d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs. The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again. [/sblock] The characters get to act first, then the bad guys since they had it all planned. However this is not a surprise round. I’ll get a list of participating characters on the fight later on. The map is here, use it, move your tokens around, etc. [URL="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEw3ckRxa09BRzR4eTVwX2VvdTlPeFE&hl=en"]Battle over the Ship MAP[/URL] [/sblock] [/QUOTE]
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