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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="On Puget Sound" data-source="post: 5224189" data-attributes="member: 68988"><p>The clash of blades, the grunts and shouts, the stamping feet and flying spatters of blood all fall into a strangely predictable pattern as Chizz focuses on the melee. The world seems to slow down as he views the battle as if a spectator in his own body, studying each combatant's moves. </p><p></p><p>Once he sees where to strike, he lashes out, catching the dwarf unawares. His follow-up strikes, though, are deflected by his foe's armor. With a distinctly un-orclike air of patience, Chizz takes up a guarded stance, ready to answer any incoming attacks. He knows he can win any fight if his foe makes a mistake before he does.</p><p></p><p>MINOR: Enter duelist's prowess stance. Until the stance ends, each time an enemy hits or misses Chizz, Chizz gets an immediate interrupt attack vs. REFLEX, +9 for 1d6+4, plus 2d6+4 if he has not dealt sneak attack damage this round and he has combat advantage.</p><p></p><p>MINOR: Off-Hand Strike vs Dwarf <a href="http://invisiblecastle.com/roller/view/2579930/" target="_blank">26 hits for 11 damage, including quarry.</a></p><p></p><p>STANDARD: duelist's flurry vs Dwarf <a href="http://invisiblecastle.com/roller/view/2579933/" target="_blank">misses.</a></p><p></p><p>FREE: nasty backswing vs dwarf (trigger: you miss with a melee attack) <a href="http://invisiblecastle.com/roller/view/2579936/" target="_blank">also misses.</a> Sneak attack still available for a duelist's prowess interrupt attack.</p><p></p><p>[sblock='ministats']</p><p>Chizz</p><p>hp 39,<span style="color: DarkOrange"> +8 temp hp</span></p><p>ac 18</p><p>fort 17, ref 17, wil 13</p><p><span style="color: DarkOrange">+2 defenses while within 3 squares of Asterion; +1 attack vs foes that are adjacent to Asterion.</span></p><p><span style="color: DarkOrange"></span></p><p>passive perception 18, insight 13</p><p>action point available</p><p>second wind available</p><p>duelist's prowess daily used - stance active</p><p>off hand strike encounter used</p><p>nasty backswing encounter used</p><p>tumble encounter available</p><p>vicious assault encounter available</p><p>[/sblock]</p><p></p><p>Q: When Asterion entered the Rune of Destruction, did we lose the +2 defenses to gain the +1 attack, or do we have both?</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5224189, member: 68988"] The clash of blades, the grunts and shouts, the stamping feet and flying spatters of blood all fall into a strangely predictable pattern as Chizz focuses on the melee. The world seems to slow down as he views the battle as if a spectator in his own body, studying each combatant's moves. Once he sees where to strike, he lashes out, catching the dwarf unawares. His follow-up strikes, though, are deflected by his foe's armor. With a distinctly un-orclike air of patience, Chizz takes up a guarded stance, ready to answer any incoming attacks. He knows he can win any fight if his foe makes a mistake before he does. MINOR: Enter duelist's prowess stance. Until the stance ends, each time an enemy hits or misses Chizz, Chizz gets an immediate interrupt attack vs. REFLEX, +9 for 1d6+4, plus 2d6+4 if he has not dealt sneak attack damage this round and he has combat advantage. MINOR: Off-Hand Strike vs Dwarf [URL="http://invisiblecastle.com/roller/view/2579930/"]26 hits for 11 damage, including quarry.[/URL] STANDARD: duelist's flurry vs Dwarf [URL="http://invisiblecastle.com/roller/view/2579933/"]misses.[/URL] FREE: nasty backswing vs dwarf (trigger: you miss with a melee attack) [URL="http://invisiblecastle.com/roller/view/2579936/"]also misses.[/URL] Sneak attack still available for a duelist's prowess interrupt attack. [sblock='ministats'] Chizz hp 39,[COLOR="DarkOrange"] +8 temp hp[/COLOR] ac 18 fort 17, ref 17, wil 13 [COLOR="DarkOrange"]+2 defenses while within 3 squares of Asterion; +1 attack vs foes that are adjacent to Asterion. [/COLOR] passive perception 18, insight 13 action point available second wind available duelist's prowess daily used - stance active off hand strike encounter used nasty backswing encounter used tumble encounter available vicious assault encounter available [/sblock] Q: When Asterion entered the Rune of Destruction, did we lose the +2 defenses to gain the +1 attack, or do we have both? [/QUOTE]
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